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Design, User Experience, and Usability. Interaction Design : 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I / edited by Aaron Marcus, Elizabeth Rosenzweig.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Marcus, Aaron, Editor.
Rosenzweig, Elizabeth, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12200
Information Systems and Applications, incl. Internet/Web, and HCI ; 12200
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer engineering.
Computer networks.
Application software.
Software engineering.
Computer vision.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Software Engineering.
Computer Vision.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Software Engineering.
Computer Vision.
Computers and Education.
Physical Description:
1 online resource (XXXI, 599 pages) : 237 illustrations, 175 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.
Contents:
UX Design Methods, Tools and Guidelines
Coherent Heuristic Evaluation (CoHE): Toward Increasing The Effectiveness of Heuristic Evaluation for Novice Evaluators
House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design
Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process
Scales for Knowledge Elicitation; An Experimental Comparison Study
The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory
Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restriction
The Usability Testessen - An Innovative Framework for Usability Testing in Practice
Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience
User Experience: How to Drive Innovation on the Fuzzy Front End
Research on User Experience Classification Based on Phenomenological Method
A Product/Process Model Approach to Formalize Collaborative User Experience Design
Should We Measure UX Differently
How Do Designers Make User-Experience Design Decisions
NeuroDesign: Making Decisions and Solving Problems through Understanding of the Human Brain
Strateegia.digital: a Platform that Assumes Design as a Strategic Tool
Why (not) Adopt Storytelling in Design? Identifying Opportunities to Enhance Students' Acceptance of Storytelling
Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications
A Systematic Review of User-Centered Design Techniques
How Effectively Do Experts Predict Elderly Target-users of Assistive Devices? Importance of Expert Knowledge in Device Development
Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App
Interaction Design and Information Visualization
Lifestyle as the Object of Design: Elements Exploration from Experience Perspective
Embodied Cognition and Tactile Interaction: A Review on how Multi-sensorimotor Experiences Assisted by 3D Printing can Shape the General Perception of Daily Activities
Transforming Diagrams' Semantics to Text for Visually Impaired
Usability Heuristics Evaluation in Search Engine
Managing Information in the Case of Opinion Spamming
Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences
Involving Users in Sound Design
Visualizing Information in Scientific Figures: What Do You Want Me to Know
Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts
Identifying interaction patterns for face recognition interfaces through research, prototyping and testing
The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention
Usability Oriented New Baren Product Design and Test Practice
Emotional Design
How motion graphics affect emotional quality: In the context of an in-vehicle information system
Designing a Multimodal Emotional Interface in the context of Negotiation
Multimodality, Naturalness and Transparency in Affective Computing for HCI
palmScape: Calm and Pleasant Vibrotactile Signals
Visualizing a User's Cognitive and Emotional Journeys: A FinTech Case
A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development
Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering.
Other Format:
Printed edition:
ISBN:
978-3-030-49713-2
9783030497132
Access Restriction:
Restricted for use by site license.

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