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Human-Computer Interaction. Theories, Methods, and Tools : 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I / edited by Masaaki Kurosu.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8510
Information Systems and Applications, incl. Internet/Web, and HCI ; 8510
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Education-Data processing.
Interactive multimedia.
Multimedia systems.
Artificial intelligence.
Information storage and retrieval systems.
Computer science.
User Interfaces and Human Computer Interaction.
Computers and Education.
Media Design.
Artificial Intelligence.
Information Storage and Retrieval.
Computer Science.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computers and Education.
Media Design.
Artificial Intelligence.
Information Storage and Retrieval.
Computer Science.
Physical Description:
1 online resource (XL, 669 pages) : 188 illustrations
Edition:
1st ed. 2014.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2014.
System Details:
text file PDF
Summary:
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Contents:
Design Theories, Methods and Tools.-Psychological Personas for Universal User Modeling in Human-Computer Interaction
Immediacy in User Interfaces: An Activity Theoretical Approach
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund
Using Cultural Probes to Inform the Design of Assistive Technologies
Is There HCI in IDTV? An Exploratory Study on Their Words
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions
A Revised Lexical Approach for Analyzing Online Reviews
Ergonomics in the Practice of Project Architect on Selected Examples
Color Saliency Research on Visual Perceptual Layering Method
Generating Human-Computer Micro-task Workflows from Domain Ontologies
Methodological Capabilities for Emergent Design
Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology
Augmentation and the Visual Mind
Scripting Interactive Art Installations in Public Spaces
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design
HCI and Design Education
Charting the Landscape of HCI Education in Brazil
Human-Computer Interaction Education and Diversity
Tangible Disparity - Different Notions of the Material as Catalyst of Interdisciplinary Communication
Improvement of Novice Software Developers' Understanding about Usability: The Role of Empathy Toward Users as a Case of Emotional Contagion
Fast and Not Furious
Teaching and Learning HCI Online
Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction
Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University
Models, Patterns and Tools for UI Development
HCI Prototyping and Modeling of Future Psychotherapy Technologies in Second Life
Combining Design of Models for Smart Environments with Pattern-Based Extraction
Evaluation of Model-Based User Interface Development Approaches
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing
HCI-Patterns for Developing Mobile Apps and Digital Video-Assist-Technology for the Film Set
IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device
One Interface, Many Views: A Case for Repeatable Patterns
Picture-Driven User Interface Development for Applications on Multi-platforms
PeNTa: Formal Modeling for Multi-touch Systems Using Petri Net
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation
Adaptive and Personalized Interfaces
A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA)
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness
Visualization Adaptation Based on Environmental Influencing Factors
Intelligent Document User Interface Design Using MVC and UIML
Log-Based Personalization Tool as an Assistive Technology
A Practical Solution for the Automatic Generation of User Interfaces - What Are the Benefits of a Practical Solution for the Automatic Generation of User Interfaces?
Proposal of Collaborative Learning Support Method in Risk Communications
Evaluation Methods, Techniques and Case Studies
Towards Qualitative and Quantitative Data Integration Approach for Enhancing HCI Quality Evaluation
Efficiency in Performing Basic Tasks Using Word Processing Programs by the Elderly as a Measure of the Ergonomic Quality of Software
Guidelines for Usability Field Tests in the Dynamic Contexts of Public Transport
Integrating Usability Evaluations into Scrum: A Case Study Based on Remote Synchronous User Testing
Evaluating an Automatic Adaptive Delivery Method of English Words Learning Contents for University Students in Science and Technology
Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns
Reflections on the Cross-Platform Semiotic Inspection Method
Evaluating Methods and Equipment for Usability Field Tests in Public Transport
ErgoSV: An Environment to Support Usability Evaluation Using Face and Speech Recognition
Identifying Intention and Perception Mismatches in Digitally Augmented Museum Settings
Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs
Evaluation of Industrial Touch Interfaces Using a Modular Software Architecture
Visualisation Methods and Techniques
3D Face-Aware Electronics with Low-Resolution Imaging
Timeline Localization
Design Criteria for Public Display User Interfaces
Recommender System to Support Chart Constructions with Statistical Data
Deterministic Local Layouts through High-Dimensional Layout Stitching
SyncBox - Synchronizer and Interface for High-Speed Macro Photography.
Other Format:
Printed edition:
ISBN:
978-3-319-07233-3
9783319072333
Access Restriction:
Restricted for use by site license.

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