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HCI International 2019 - Late Breaking Papers : 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings / edited by Constantine Stephanidis.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Stephanidis, Constantine, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11786
Information Systems and Applications, incl. Internet/Web, and HCI ; 11786
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Artificial intelligence.
Computer engineering.
Computer networks.
Education-Data processing.
Social sciences-Data processing.
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Physical Description:
1 online resource (XXI, 612 pages) : 274 illustrations, 234 illustrations in color.
Edition:
1st ed. 2019.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies. .
Contents:
User experience design and evaluation
Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction
The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design
Design Techniques of Ambient Media Advertisements and Message Comprehension
How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures
Applying Co-Creation Principles to Requirement Elicitation in Manufacturing
Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images
Systematic mapping study: use of design science in creation and evaluation of UX artifacts
Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages
Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology
Information, visualization and decision making
Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices
Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis
CiSA: An Inclusive Chatbot Service for International Students and Academics
Some Mathematical and Practical Aspects of Decision-Making Based on Similarity
Explorative Visualization of Food Data to Raise Awareness of Nutritional Value
A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality
Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews
Virtual and Augmented Reality
Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective
Stereohaptics Toolkit for Dynamic Tactile Experiences
A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction
The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits
Through the Realities of Augmented Reality
Learning and Games
Development of a Puzzle Game to Learn Coding for Elementary Students
Which Virtual Piano Keyboard for Children with Autism? A Pilot Study
ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows
An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players
The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks
Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment
Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers
Recommender Systems for an Enhaced Mobile e-Learning
Human and task models in HCI
Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment
Interface design for Boccia robot considering operation characteristic
Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment
Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model
Modeling Drone Crossing Movement with Fitts' Law
Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers
Design and user experience case studies
Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry
Frictionless Web Payments with Cryptographic Cardholder Authentication
A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis
Impacts of emotional ambient sounds on face detection sensitivity
Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies
When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors
NTSB Investigation of Weather-Related Aviation Incidents and Accidents
HCI, innovation and society
Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App
UX Analysis of the North Korean Information Technology
Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy
Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries
Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018.
Other Format:
Printed edition:
ISBN:
978-3-030-30033-3
9783030300333
Access Restriction:
Restricted for use by site license.

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