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Articulated Motion and Deformable Objects : 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings / edited by Francisco José Perales, Josef Kittler.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 9756
- Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 9756
- Language:
- English
- Subjects (All):
- Artificial intelligence.
- Computer vision.
- Computer graphics.
- User interfaces (Computer systems).
- Human-computer interaction.
- Algorithms.
- Pattern recognition systems.
- Artificial Intelligence.
- Computer Vision.
- Computer Graphics.
- User Interfaces and Human Computer Interaction.
- Automated Pattern Recognition.
- Local Subjects:
- Artificial Intelligence.
- Computer Vision.
- Computer Graphics.
- User Interfaces and Human Computer Interaction.
- Algorithms.
- Automated Pattern Recognition.
- Physical Description:
- 1 online resource (XII, 219 pages) : 91 illustrations
- Edition:
- 1st ed. 2016.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2016.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
- Contents:
- Advanced computer graphics and immersive videogames
- Human modeling and animation
- Human motion analysis and tracking
- 3D human reconstruction and recognition
- Multimodal user interaction and applications
- Ubiquitous and social computing
- Design tools
- Input technology
- Programming user interfaces
- 3D medical deformable models and visualization
- Deep learning methods for computer vision and graphics
- Multibiometric.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-41778-3
- 9783319417783
- Access Restriction:
- Restricted for use by site license.
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