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Advances in Computer Entertainment : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings / edited by Anton Nijholt, Teresa Romão, Dennis Reidsma.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Nijholt, Anton., Editor.
Romão, Teresa, Editor.
Reidsma, Dennis., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 7624
Information Systems and Applications, incl. Internet/Web, and HCI ; 7624
Language:
English
Subjects (All):
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Image processing-Digital techniques.
Computer vision.
Algorithms.
Computer networks.
Artificial intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Artificial Intelligence.
Local Subjects:
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Algorithms.
Computer Communication Networks.
Artificial Intelligence.
Physical Description:
1 online resource (XXIV, 599 pages) : 337 illustrations
Edition:
1st ed. 2012.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
System Details:
text file PDF
Summary:
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Contents:
Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team
Paranga: An Interactive Flipbook
Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing
Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub
Airstic Drum: a Drumstick for Integration of Real and Virtual Drums
Enhancing level di_culty and additional content in platform videogames through graph analysis
A System for Supporting Performers in Stu_ed Suits
Socially Present Board Game Opponents
Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design
An Automatic Race Track Generating System
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions
A Survey of Players Opinions on Interface Customization in World of Warcraft
53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products
Designing Playful Interactive Installations for Urban Environments The SwingScape Experience
Flashback in Interactive Storytelling
SanjigenJiten : Computer Assisted Language Learning System within a 3D Game Environment
A caption presentation system for the hearing impaired people attending theatrical performances
Emergent Gait Evolution of Quadruped Arti_cial Life
Enjoying Text Input with Image-enabled IME
Train Window of Container: Visual and Auditory Representation of Train Movement
Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture
Exploring Playability of Social Network Games
A Gesture Interface Game for Energy Consumption Awareness
UBI, The Guardian Dragon: Your Virtual Sidekick
Construction of a Prototyping Support System for Painted Musical Instruments
Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display
POPAPY: Instant Paper Craft Made Up in a Microwave Oven
Games Bridging Cultural Communications
Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition
PURE FLOW: Gallery Installation and Mobile Application
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People
Creative Design Workshop: Exploring Value Propositions with Urban Nepalese Children
DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun
When Away Applaud Anyway
Making a toy educative using electronics
Enhancing tactile imagination through sound and light
Streaming DirectX-Based Games on Windows
Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player
Chop Chop - A Sound Augmented Kitchen Prototype
Time Telescopic Replay of Tactile Sensations
Compact Ultrasound Device for Noncontact Interaction
A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform
Tap Till Tired Farm
Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction
Immobile Haptic Interface Using Tendon Electrical Stimulation
STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing
Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display
Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot
Yusabutter: A messaging tool that generates animated texts
HomeTree an Art Inspired Mobile Eco-feedback Visualization
Augmenting Trading Card Game: Playing against Virtual Characters used in Fictional Stories
Changing Environmental Behaviors through Smartphone-based Augmented Experiences
ona: Development of an interface that implements lifelike behaviors to a plant
HOJI*HOJI: The hole-type interactive device for entertainment
t-words: playing with sounds and creating narratives
Semi-Transparent Augmented Reality System
Awareness Support for Remote Music Performance
GENIE: Photo-based Interface For Many Heterogeneous LED Lamps
Disaster Experience Game in a Real World
Entertainment Displays Which Restore Negative Images of Shopping Center
Where Buddhism Encounters Entertainment Computing
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.
Other Format:
Printed edition:
ISBN:
978-3-642-34292-9
9783642342929
Access Restriction:
Restricted for use by site license.

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