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Human-Computer Interaction. Human Values and Quality of Life : Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III / edited by Masaaki Kurosu.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12183
Information Systems and Applications, incl. Internet/Web, and HCI ; 12183
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computers, Special purpose.
Software engineering.
Computer vision.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Physical Description:
1 online resource (XXI, 675 pages) : 294 illustrations, 229 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Contents:
HCI for Well-being and Eudaimonia
Deception of the "Elephant in the Room": Invisible Auditing Multi-Party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies
An embodied and ubiquitous E-coach for accompanying older adults towards a better lifestyle
Designing and testing HomeCare4All: a eHealth mobile app for elderly
Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health
Emotional responses to health data visualization
Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns
FaceForward - An AI-based Interactive System for Exploring the Personal Potential
Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues
Digital Overload Reminders - "the right amount of shame"?
Design of digital coaches for health and wellness in the workplace
The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation
Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly
The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly
A New Analysis Method for User Reviews of Mobile Fitness Apps
How to Present Calorie Information on The Electronic Menu to Help People Order More Healthily
Learning, Culture and Creativity
Development and Technical Experience of Plastic Injection Machine for STEAM Education
Bringing digital transformation into Museums: the Mu.SA MOOC case study
Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations
Research on Design of Intelligent Creeping Blanket for Infants Based on Sustainable Design
Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence
VR: Time Machine
Read Ahoy! A playful digital-physical Viking experience to engage children in finding and reading books
Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students
Improvised Music for Computer and Augmented Guitar: Performance with Gen~ Plug-ins
Product Design Model for E-Commerce Cantonese Porcelain based on User Perceptual Image in China
Human Values, Ethics, Transparency and Trust
Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code
User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases
Inclusive Design - Go Beyond Accessibility
Relational Interaction: Challenges and Opportunities for Social Innovation through Service Co-Production
An Examination of Dispositional Trust in Human and Autonomous System Interactions
Are all Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers versus the General Public
Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review-. TRUE-Transparency of Recommended User Experiences
Ideal Election Method by Adopting the Interval Scale instead of the Ordinal scale
Using blink rate to detect deception: a study to validate an automatic blink detector and a new dataset of videos from liars and truth-tellers
Pathway to a Human-Values Based Approach to Tackle Misinformation Online
Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment
HCI in Complex Environments
Stability Maintenance of Depth-Depth Matching of Steepest Descent Method using an Incision Shape of an Occluded Organ
BeaCON - A Research Framework Towards an Optimal Navigation
Computational Design for complexity-related issues. Strategies to foresee emergent behaviour and social conflict in the 'organic' Tirana
Research on Service Design of Real-time Translation based on Scenario Analysis
Deadlock-Free and Collision-Free Liver Surgical Navigation by Switching Potential-Based and Sensor-Based Functions
Study on the Development of Augmented-Reality Navigation System for Transsphenoidal Surgery
Conception and Development of a Support System for Assembly Technology
A Gamified Mobility Experience.
Other Format:
Printed edition:
ISBN:
978-3-030-49065-2
9783030490652
Access Restriction:
Restricted for use by site license.

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