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Human Interface and the Management of Information: Applications and Services : 18th International Conference, HCI International 2016 Toronto, Canada, July 17-22, 2016. Proceedings, Part II / edited by Sakae Yamamoto.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Yamamoto, Sakae, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9735
Information Systems and Applications, incl. Internet/Web, and HCI ; 9735
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Information storage and retrieval systems.
Education-Data processing.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Information Storage and Retrieval.
Computers and Education.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Information Storage and Retrieval.
Computers and Education.
Artificial Intelligence.
Physical Description:
1 online resource (XXIV, 610 pages) : 290 illustrations
Edition:
1st ed. 2016.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
The two-volume set LNCS 9734 and 9735 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas This volume contains papers addressing the following major topics: communication, collaboration and decision-making support, information in e-learning and e-education, access to cultural heritage, creativity and art, e-science and e-research, information in health and well-being.
Contents:
Collaborative Modes on Collaborative Problem Solving
Modelling Information Flow and Situational Awareness in Wild Fire Response Operations
Supporting Analytical Reasoning: A study from the automotive industry
Towards more practical information sharing in disaster situations
Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis
Preventing Incorrect Opinion Sharing with Weighted Relationship among Agents
The Temporal Analysis of Network for Community Activity
Method to Evaluate Difficulty of Technical Terms
Essential tips for successful collaboration
a case study of the "Marshmallow challenge
A mechanism to control aggressive comments in pseudonym type computer mediated communications
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-Game Activities
Gaze-aware Thinking Training Environment to Analyze Internal Self-conversation Process
Educational Externalization of Thinking Task by Kit-Build Method
Student authentication method by sequential update of face information registered in e-Learning system
An Open-ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip
Construction of a literature review support system using latent Dirichlet allocation
Design for Adaptive User Interface for Modeling Students` Learning Styles
An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking
Investigation of Learning Process with TUI
A Method for Consensus Building between Teachers and Learners in Higher Education through Co-design Process
Association Rules on Relationships between Learner's Physiological Information and Mental States During Learning Process
Listening to Music and Idea Generation
Application of Co-Creation Design Experiences to the Development of Green Furniture
Decolonizing Aesthetics: Art with BCI in HCI
Creation of Shadow Media using Point Cloud and Design of Co-creative Expression Space
Image mnemonics for cognitive mapping of the museum exhibits
AR Reference Model for K-Culture Time Machine
Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants
Hirose Visualization of composer relationships using implicit data graphs
Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing
Backend infrastructure supporting audio augmented reality and storytelling
Creativity Comes from Interaction: Multi-modal Analyses of Three-creator Communication in Constructing a Lego Castle
Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children
High-Resolution Tactile Display for Lips
Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience
Prioritizing Tasks using User-Support-Worker's Activity Model (USWAM)
Improving User Interfaces for a Request Tracking System: Best Practical RT
Strategic Knowledge Management for Interdisciplinary Teams - Overcoming Barriers of Interdisciplinary Work via an Online Portal Approach
Data Integration and Knowledge Coordination for Planetary Exploration Traverses
Gauging the Reliability of Online Health Information in the Turkish Context
How to Improve Research Data Management - The Case of sciebo (science box)
Well-Being and HCI in Later Life - What Matters?
Improving Sense of Well-Being by Managing Memories of Experience
Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction
Personalized Real-Time Sleep Stage from Past Sleep Data to Today's Sleep Estimation
Exploring Dance Teaching Anxiety in Japanese Schoolteachers
Sensory Evaluation Method with Multivariate Analysis for Pictograms on Smartphone
Exploring Information Needs of using Battery Swapping System for Riders
Detecting Multitasking Work and Negative Routines from Computer Logs
A Leader and Media Spot Estimation Method Using Location Information
What kind of foreign baseball players want to get Japanese baseball team?
Effect of changes in fresh vegetables prices give consumers
Tacit skills discovery by data mining
Basic Observation about the Difficulty of Assembly Wood Puzzle by Wooden Joint
Livelog: Sensing and inducing Japanese idol fan activities with smartphone.
Other Format:
Printed edition:
ISBN:
978-3-319-40397-7
9783319403977
Access Restriction:
Restricted for use by site license.

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