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Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems : 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III / edited by Aaron Marcus, Elizabeth Rosenzweig.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Marcus, Aaron, Editor.
Rosenzweig, Elizabeth, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12202
Information Systems and Applications, incl. Internet/Web, and HCI ; 12202
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Coding theory.
Information theory.
Computers, Special purpose.
Social sciences-Data processing.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Coding and Information Theory.
Special Purpose and Application-Based Systems.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Coding and Information Theory.
Special Purpose and Application-Based Systems.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Physical Description:
1 online resource (XXI, 705 pages) : 335 illustrations, 285 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.
Contents:
Interactions in Public, Urban and Rural Contexts
Applying a UCD Framework for ATM Interfaces on the Design of QR Withdrawal: A Case Study
Research on the service design of smart campus based on Sustainable Strategy
taking smart canteen as an example
Applications of Real-Time Data to Reduce Air Emissions in Maritime Ports
Experience and Design of Rural Cultural Well-Being in the New Media Age: A Case Study of Shatan Village in China
User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China
Evolution of Public Transport in Rural Areas - New Technologies and Digitization
A Systematic Literature Review about Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces
Appropriation, Design and User Experience as a Part of the Language of the City
A Systematic Review of Usability Evaluation Methods and Tools for ATM interfaces
Approaching urban experience through rhythmanalysis
Mobile Based Agricultural Management System for Indian Farmers
Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information
Usability Testing of Bank of China Automatic Teller Machine
UX Design for Health and Well-Being
Transforming Patient Hospital Experience through Smart Technologies
Gamedesign and physiotherapy: Contribution of gamification and UX techniques to physical teenagers recovery
UX concerns in developing functional orthodontic appliances
PLANTY GO: A Smart Planter System to Relieve Stress and Anxiety of Urban Youngsters
Prototyping a Mental Health Smartphone Application
Stress Heatmaps: a Fuzzy-based Approach that Uses Physiological Signals
Exploring Interaction and Experience Design for Long-term Electrocardiogram Monitoring Based on New Hydrogels
Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China
The development of a point of care clinical guidelines mobile application following a user-centred design approach
Design and Usability of an E-Health Mobile Application
Preliminary findings regarding the effect of an interactive wall to promote hand hygiene among healthcare workers
Research on usability evaluation and redesign of treadmill man-machine interface
Can an Environmental Feature Influence Interview Anxiety? A Virtual Reality Study
Voice-based Bodyweight Training Support System using Smartphone
Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service
DUXU for Creativity, Learning and Collaboration
Teaching Discussion on Information Visualization Design
E.R.A - Augmented Reality Teaching - Assistive Technology developed for the literacy process of children with ASD
How to Design Potential Solutions for a Cross-Country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and its Challenges
Design Practice in Online Courses: Application of Service Design to MOOC
Changes in Design Education Promoted by Collaborative Organization:Distribution and Fragmentation
Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context
Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School
Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions
Financial shared course design based on human-computer interaction
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency
SyncMeet: Virtual Work Environment for Collaborative Manga Creation
Usability Design Study of University Website: A Case of Normal University in China
Designing an Innovative Collaborative Learning Application: The Case of Method 300
Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching
DUXU for Culture and Tourism
A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone
Research upon the Relativity between Digital Media and Tourism
Usability Evaluation Towards a Cultural Perspective: A Systematic Literature Review
Service Design and Upgrade of Domestic-Ceramic Consumption Idea
Service Design for Customized Domestic-Ceramic
A Study on the Space Usability Driven Design of the Ancestral Temple of Xihu Village from the Perspective of Spatial Syntax
Interactive experience art in exhibition
User experience requirements and interface design for the TouristHub trip planning platform
Application of Interactive Design in Shanghai Public Art Practice
Service Design in the Preservation of Intangible Cultural Heritage: A Case Study in the Legend of the Kitchen God.
Other Format:
Printed edition:
ISBN:
978-3-030-49757-6
9783030497576
Access Restriction:
Restricted for use by site license.

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