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Human-Computer Interaction. Perspectives on Design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / edited by Masaaki Kurosu.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11566
Information Systems and Applications, incl. Internet/Web, and HCI ; 11566
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Artificial intelligence.
Computers, Special purpose.
Software engineering.
Computer vision.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Physical Description:
1 online resource (XXX, 589 pages) : 292 illustrations, 198 illustrations in color.
Edition:
1st ed. 2019.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Contents:
Design and evaluation methods and tools
End-user Requirements Elicitation Using Narratives
Interactive Search Profiles as a Design Tool
Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference
Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications
The IoT Design Deck 2.0: Improving the tool for the co-design of connected products
Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations
Designing Design Resources: From Contents to Tools
Service-Oriented Control-Command Components for Designing Complex Systems
End User Designing of Complex Task Models for Complex control-command systems
Redefinition of Benefits of Inconvenience
Examining Social Desirability Bias in Online and Offline Surveys
Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
A Set of Usability Heuristics for Mobile Applications
Characterizing End-User Development Solutions: A Systematic Literature Review
Towards a set of design guidelines for multi-device experience
Gameful Design Heuristics: A Gamification Inspection Tool
A New Method of Banner Color Design
Redefining the human in HCI
Supporting Life History Research with Interactive Visualizations
Towards the Ontology of Becoming in Self-Tracking Research
Do humans STILL have a monopoly on creativity or is creativity overrated
The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities
Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison
A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares
How Do Humans Identify Human-likeness from online Text-based Q&A Communication
Influence of Presence of Operator of Humanoid Robot on Personal Space
Redefining Audience Role in Live Performances
Emotional Design, Kansei and Aesthetics in HCI
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students
Emotional Design for Children's Electronic Picture Book
Design Criteria for Kansei-oriented Elderly Products
Research on Chemical Instrument Design Mode Based on Kansei Engineering
A Study in Elderly Fashion and Zero Waste Clothing Design
Gender Difference in the Free Association for "Cute" and "Kawaii"
Emotional Design Evaluation Index and Appraisal A Study on Design Practice
Kansei Engineering for E-commerce Cantonese Porcelain Selection in China
Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System
Research on Kansei Engineering System Establishment for Elderly Product Design
Narrative, Storytelling, Discourse and Dialogue
A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
A Study on Narrative Timing Sequence of Animation in Mobile Interfaces
Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone
The Tension Experience - performance in alternate realities
Transfictionality and transmedia storytelling: a conceptual distinction
Generating Graphic Representations of Spoken Interactions from Journalistic Data
Author-Driven Approaches to Computational Narrative Design for Games.
Other Format:
Printed edition:
ISBN:
978-3-030-22646-6
9783030226466
Access Restriction:
Restricted for use by site license.

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