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Human-Computer Interaction. Design and User Experience : Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I / edited by Masaaki Kurosu.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12181
Information Systems and Applications, incl. Internet/Web, and HCI ; 12181
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computers, Special purpose.
Software engineering.
Computer vision.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Software Engineering.
Computer Vision.
Physical Description:
1 online resource (XXXIII, 715 pages) : 307 illustrations, 181 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Contents:
Design Theory, Methods and Practice in HCI
Applying Designing Lines to Develop Audiovisual Systems
"Boundaries do not sit still." From Interaction to Agential Intra-action in HCI
Contextual research - why we need to research in context to deliver great products
Development of an Assessment Model for the Human Centered Design Processes specified in ISO
Modeling and Runtime Generation of Situation-aware Adaptations
Ethnographic Practice and the Problem of Context in Interaction Design Education
Design Interface and Modeling Technique
Spreading awareness about quality in interaction and UX to young generations
Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance
Anthropomorphic Design for Everyday Objects
UX in IxD - User Experience in Interaction Design
Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces
Wizardry in Distributed Participatory Design: from design to implementation
Research on Information Interface Interaction Design Based on Unconscious Cognition
Understanding Users
Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game
Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People
Observations and Categorisations of Art Practices associated with AI
DICT and seniors: How can research experience help us map digital skills?
A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria
Insights into the work of Editors of Digital Scholarly Editions for Correspondences
The Behaviour Observations of Using Rearview Mirror with Distance Indicator
Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model
Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration
Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH
Research on the Design of Interactive Waiting Interface based on the Elderly User Experience
Usability, User Experience and Quality
Evaluating the Usability and the Accessibility of Saudi E-government Websites
Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience
Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective
Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern
The Problems with Usability Testing
Proposal of Quality in Use in Software quality
Accuracy Assessment of ARKit 2 Based Gaze Estimation
Usability of Software-Intensive Systems from Developers' Point of View - Current Status and Future Perspectives of International Standardization of Usability Evaluation
An Experimental Study of Typography using EEG Signal Parameters
Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism
User Loyalty Analysis of Knowledge Payment Platform
A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces
Using Reinforcement Learning Agents to Analyze Player Experience
Images, Visualization and Aesthetics in HCI
Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data
Reflections on Data Visualization Design by Professionals in the Tourism Field
The Image of Presence and the Presence of the Image
Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion
Single Image Contrast Enhancement by Training the HDR Camera data
Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience
Information Visualization-Based Study on Interactive Design of Elderly Health Management Application
A Hashing Algorithm of Depth Image Matching for Liver Surgery
Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds
Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
Semi-automatic Annotation of OCT Images for CNN Training
The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles.
Other Format:
Printed edition:
ISBN:
978-3-030-49059-1
9783030490591
Access Restriction:
Restricted for use by site license.

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