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Advances in Computer Entertainment : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Reidsma, Dennis., Editor.
Haruhiro, Katayose., Editor.
Nijholt, Anton., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8253
Information Systems and Applications, incl. Internet/Web, and HCI ; 8253
Language:
English
Subjects (All):
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Image processing-Digital techniques.
Computer vision.
Algorithms.
Computer networks.
Artificial intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Artificial Intelligence.
Local Subjects:
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Algorithms.
Computer Communication Networks.
Artificial Intelligence.
Physical Description:
1 online resource (XXVI, 668 pages) : 284 illustrations
Edition:
1st ed. 2013.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Contents:
New devices
Evaluation and user studies
Games as interface to serious applications
Creating immersion
Interfaces
New experiences
Procedural approaches and AI
Theory.
Other Format:
Printed edition:
ISBN:
978-3-319-03161-3
9783319031613
Access Restriction:
Restricted for use by site license.

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