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Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part I / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bernhaupt, Regina, Editor.
Dalvi, Girish., Editor.
Joshi, Anirudha., Editor.
K. Balkrishan, Devanuj., Editor.
O'Neill, Jacki., Editor.
Winckler, Marco, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10513
Information Systems and Applications, incl. Internet/Web, and HCI ; 10513
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Computer engineering.
Computer networks.
Education-Data processing.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Physical Description:
1 online resource (XXX, 544 pages) : 140 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. .
Contents:
Adaptive design and mobile applications
A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
Automatic Generation of User Interface Layouts for Alternative Screen Orientations
Defining Gestural Interactions for Large Vertical Touch Displays
MyCarMobile: A travel assistance emergency mobile app for deaf people
Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
Aging and disabilities
Age-related effects of task difficulty on the semantic relevance of query reformulations
Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs
How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System
Assistive technology for blind users
Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device
Improve the Accessibility of Tactile Charts
Investigations on Laterotactile Braille Reading
Performance of Accessible Gesture-based Indic Keyboard
Audience engagement
Designing Collaborative Co-located Interaction for an Artistic Installation
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
Haunting Space, Social Interaction in a Large-Scale Media Environment
In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance
Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media
Co-design studies
A Co-design Study of Digital Service Ideas in the Bus Context
Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka
Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design
Cultural differences and communication technology
A Confucian Look at Internet Censorship in China
A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians
Design rationale and camera-control
Capturing Design Decision Rationale with Decision Cards
Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface
You've Got the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.
Other Format:
Printed edition:
ISBN:
978-3-319-67744-6
9783319677446
Access Restriction:
Restricted for use by site license.

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