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Playing with the Past: Into the Future / by Erik Champion.
- Format:
- Book
- Author/Creator:
- Champion, Erik, Author.
- Series:
- Computer Science (SpringerNature-11645)
- Human-computer interaction series 2524-4477
- Human-Computer Interaction Series, 2524-4477
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Digital humanities.
- Interactive multimedia.
- Multimedia systems.
- Computer-aided engineering.
- User Interfaces and Human Computer Interaction.
- Digital Humanities.
- Media Design.
- Multimedia Information Systems.
- Computer-Aided Engineering (CAD, CAE) and Design.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Digital Humanities.
- Media Design.
- Multimedia Information Systems.
- Computer-Aided Engineering (CAD, CAE) and Design.
- Physical Description:
- 1 online resource (XXV, 226 pages) : 54 illustrations, 45 illustrations in color.
- Edition:
- 2nd ed. 2022.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- System Details:
- text file PDF
- Summary:
- Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
- Contents:
- Virtual Travel: Being Not Quite 'There'
- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace
- Culturally Significant Presence
- What Have We Learnt from Game-Style Interaction?
- Playing With The Past: Case Studies
- Mixed Histories, Augmented Pasts
- 8. Evaluating Virtual Heritage in the Future
- An Open Conclusion
- Index.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-031-10932-4
- 9783031109324
- Access Restriction:
- Restricted for use by site license.
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