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Computer Supported Education : 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers / edited by H. Chad Lane, Susan Zvacek, James Uhomoibhi.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Lane, H. Chad, Editor.
Zvacek, Susan, Editor.
Uhomoibhi, James., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1220
Communications in Computer and Information Science, 1865-0937 ; 1220
Language:
English
Subjects (All):
Education-Data processing.
Application software.
Social sciences-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computers and Education.
Computer and Information Systems Applications.
Computer Application in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Local Subjects:
Computers and Education.
Computer and Information Systems Applications.
Computer Application in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Physical Description:
1 online resource (XVII, 648 pages) : 302 illustrations, 179 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.
Contents:
How Programming Students Trick and What JEdUnit Can Do against It
Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective
Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics
Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education
A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems
Immersion and Control in Learning Art Knowledge: An Example in Museum Visit
Studying Relationships between Network Structure in Educational Forums and Students' Performance
Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning
Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment
Behind the Shoulders of Bebras Teams: Analyzing How They Interact with the Platform to Solve Tasks
Computational Pedagogy: Block Programming as a General Learning Tool
RefacTutor: An Interactive Tutoring System for Software Refactoring
User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors
Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students?
Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates
Promoting Active Participation in Large Programming Classes
Agile Methods Make It To Non-vocational High Schools
Testing the Testing Effect in Electrical Science with Learning Approach as a Factor
A Web Platform to Foster and Assess Tonal Harmony Awareness
MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence
Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study
Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics
Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses
Designing Culturally Inclusive MOOCs
Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools
Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics
Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching
Ontology-based Analysis and Design of Educational Games for Software Refactoring
in-Game Raw Data Collection and Visualization in the Context of the ThimelEdu Educational Game.
Other Format:
Printed edition:
ISBN:
978-3-030-58459-7
9783030584597
Access Restriction:
Restricted for use by site license.

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