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The History of the GPU - Steps to Invention / by Jon Peddie.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Peddie, Jon, Author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Language:
English
Subjects (All):
Computer graphics.
Computers-History.
User interfaces (Computer systems).
Human-computer interaction.
Computer Graphics.
History of Computing.
User Interfaces and Human Computer Interaction.
Local Subjects:
Computer Graphics.
History of Computing.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XXXI, 399 pages) : 226 illustrations, 208 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Contents:
1 Introduction
2 1980-1989, Graphics Controllers on Other Platforms
3 1980-1989, Graphics Controllers on PCs
4 1990-1995, Graphics Controllers on PCs
5 1990 to 1999 Graphics Controllers on Other Platform
6 1996-1999, Graphics Controllers on PCs
7 What is a GPU?
Appendix A: Definitions
Appendix B: Acronyms.
Other Format:
Printed edition:
ISBN:
978-3-031-10968-3
9783031109683
Access Restriction:
Restricted for use by site license.

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