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Interactive Shape Design / by Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill.

Springer Nature Synthesis Collection of Technology Collection 2 Available online

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Format:
Book
Author/Creator:
Cani, Marie-Paule, Author.
Igarashi, Takeo, Author.
Wyvill, Geoff, Author.
Series:
Synthesis Lectures on Computer Graphics and Animation, 1933-9003
Language:
English
Subjects (All):
Mathematics.
Image processing—Digital techniques.
Computer vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
Mathematics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (XV, 81 p.)
Edition:
1st ed. 2008.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2008.
Summary:
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture.
Contents:
Introduction
Sculpting Metaphors
Sketching Systems
Future Directions: Modeling by Gesture.
ISBN:
9783031795343
3031795342

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