My Account Log in

1 option

High Fidelity Haptic Rendering / by Miguel A. Otaduy, Ming C. Lin.

Springer Nature Synthesis Collection of Technology Collection 1 Available online

View online
Format:
Book
Author/Creator:
Otaduy, Miguel., Author.
Lin, Ming, Author.
Series:
Synthesis Lectures on Computer Graphics and Animation, 1933-9003
Language:
English
Subjects (All):
Mathematics.
Image processing—Digital techniques.
Computer vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
Mathematics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (VII, 103 p.)
Edition:
1st ed. 2006.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2006.
Summary:
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
Contents:
Fundamentals of Haptic Rendering
Six-DoF Haptic Rendering Methodologies
Collision Detection Methods
Haptic Texture Rendering
Future Directions.
ISBN:
9783031795190
3031795199

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account