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Virtual Crowds : Steps Toward Behavioral Realism / by Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler.

Springer Nature Synthesis Collection of Technology Collection 6 Available online

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Format:
Book
Author/Creator:
Kapadia, Mubbasir., Author.
Pelechano, Nuria, Author.
Allbeck, Jan., Author.
Badler, Norm., Author.
Series:
Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, 2469-4223
Language:
English
Subjects (All):
Mathematics.
Image processing—Digital techniques.
Computer vision.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
Mathematics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (XXI, 248 p.)
Edition:
1st ed. 2016.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
Summary:
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
Contents:
Preface
Acknowledgments
Introduction
Background
Footstep-based Navigation and Animation for Crowds
Following Footstep Trajectories in Real Time
Context-sensitive Data-driven Crowd Simulation
Conclusion
Navigation Meshes
Multi-domain Planning in Dynamic Environments
Sound Propagation and Perception for Autonomous Agents
Multi-sense Attention for Autonomous Agents
Semantics in Virtual Environments
Parameterized Memory Models
Individual Differences
An Open Source Platform for Authoring Functional Crowds
Event-centric Planning for Narrative Synthesis
Epilogue
Bibliography
Authors' Biographies .
ISBN:
9783031025860
3031025865

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