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Virtual Reality and Virtual Environments in 10 Lectures / by Stanislav Stanković.

Springer Nature Synthesis Collection of Technology Collection 6 Available online

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Format:
Book
Author/Creator:
Stanković, Stanislav, Author.
Series:
Synthesis Lectures on Image, Video, and Multimedia Processing, 1559-8144
Language:
English
Subjects (All):
Engineering.
Electrical engineering.
Signal processing.
Technology and Engineering.
Electrical and Electronic Engineering.
Signal, Speech and Image Processing .
Local Subjects:
Technology and Engineering.
Electrical and Electronic Engineering.
Signal, Speech and Image Processing .
Physical Description:
1 online resource (XIX, 177 p.)
Edition:
1st ed. 2016.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
Mode of access: World Wide Web.
Summary:
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index.
Contents:
Preface
Acknowledgments
Lecture 1
Introduction
Lecture 2
History of VR and Current Applications
Lecture 3
Human Senses
Lecture 4
VR Systems
Lecture 5
User Experience, Human Computer Interaction and UI
Lecture 6
Input Devices and Tracking
Lecture 7
Displays
Lecture 8
Networked VR
Lecture 9
Augmented Reality
Lecture 10
VE and Video Games
Bibliography
Author's Biography
Index .
Notes:
Includes bibliographical references and index.
ISBN:
9783031022548
3031022548

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