3 options
3D environment design with Blender : enhance your modeling, texturing, and lighting skills to create realistic 3D scenes / Abdelilah Hamdani and Carlos Barreto.
- Format:
- Book
- Author/Creator:
- Hamdani, Abdelilah, author.
- Barreto, Carlos, author.
- Language:
- English
- Subjects (All):
- Blender (Computer file).
- Computer graphics.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (344 pages)
- Edition:
- 1st ed.
- Distribution:
- London : Bloomsbury Publishing (UK), 2025.
- Place of Publication:
- Birmingham, UK : Packt Publishing, 2023.
- System Details:
- Mode of access: World Wide Web.
- text file rdaft
- Biography/History:
- Hamdani Abdelilah: Abdelilah Hamdani is a 3D photorealistic designer and an online tutor specialized in making 3D photorealistic environments based on real references using Blender. He runs a dedicated website and YouTube channel named Reality Fakers, where he runs online courses on Blender and photorealism subjects that have been taken up by thousands of students. Barreto Carlos: Carlos Eduardo da Silva Barreto is a 3D generalist with more than 26 years of experience in the 3D industry, creating animation add-ons primarily in Blender to develop efficient and fastest workflows that make life easier for Blender artists. His add-ons have had thousands of downloads which goes on to show the Blender community's love and appreciation for his work. Carlos is a challenge seeker, constantly trying to improve existing processes with new tools and ideas to benefit the Blender community.
- Summary:
- 3D Environment Design with Blender is an exclusive guide to creating photorealistic 3D environments, something that most 3D designers have trouble with. With this essential handbook, you'll be able to build stunning environments and animations with ease using tips, tricks, and hands-on projects.
- Contents:
- Cover
- Title Page
- Copyright and Credits
- Dedication
- Foreword
- Contributors
- Table of Contents
- Preface
- Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
- Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
- Technical requirements
- The importance of using a real-world scale
- Learning scale matching using fSpy
- Downloading fSpy
- Breaking down the fSpy tools
- Adjusting the focal length
- Exporting the fSpy file
- Building our scene
- The importance of using the bevel modifier when modeling
- Summary
- Chapter 2: The Basics of Realistic Texturing in Blender
- Exploring the components for achieving photorealistic texturing in Blender
- The Base Color map
- The Roughness map
- The Normal map
- The Displacement map
- Creating a realistic wood material using procedural texturing in Blender
- The Mix node
- Adding color to the wood texture using the ColorRamp node
- Adding wood reflection using the Roughness map
- Adding bumps to the surface of the wood material
- Chapter 3: Efficient Unwrapping and Texturing in Blender
- Importing the wood material
- Texturing our wood cabin
- What is UV mapping?
- Unwrapping the wood cabin
- Chapter 4: Creating Realistic Natural Plants in Blender
- Modeling realistic natural ground
- Creating the plants and leaves
- Creating a green leaf
- Applying a Subdivision modifier to the leaf
- Texturing the leaf
- Creating the second type of plant
- Creating the dry leaves
- Texturing a realistic natural ground
- Using a particle system to scatter plants and leaves in our scene
- Adding the second type of plants
- Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender.
- Technical requirements
- Differences between the three render engines of Blender
- Using the sun to emit realistic lighting
- The Kelvin scale
- Applying the Kelvin temperature scale to the sun using the Blackbody node
- Rendering our scene
- Adding a background to your render
- Using a Blender Sky Texture node to light our environment
- Lighting our wood cabin with lamp objects
- Setting up realistic lighting using HDRI maps
- How to set up an HDRI environment background for our scene
- Part 2: Creating Realistic Landscapes in Blender
- Chapter 6: Creating Realistic Landscapes in Blender
- Enabling the A.N.T. landscapes add-on
- Creating landscapes using the A.N.T add-on
- Tweaking the shape of the landscape
- Giving the landscape a real-scale measurement
- Creating a realistic snowy mountain
- Using the Separate XYZ node
- Using the node wrangler to display nodes
- Adding the Rocks texture to our mountain
- Adding Sky Texture to lighten our world
- Rendering our mountain with the Displacement map applied
- Changing the shape of the mountain
- Chapter 7: Creating and Animating Realistic, Natural-Looking Water
- Creating a realistic, natural river
- Creating a water material
- Adding waves to the water's surface
- Animating the water flow
- Creating a continuously looping animation
- Chapter 8: Creating Procedural Mud Material
- Creating a realistic mud material using procedural texturing in Blender
- Creating the mud material
- Creating water puddles for the mud material
- Organizing the node setup using the Frame node
- Adding stones to the Mud material
- Combining the stones with the puddles
- Adding mud details
- Adding color to the mud material
- Adding reflection to the mud material.
- Adding bumps to the mud material
- Adding displacement to the mud material
- Setting good lighting in our scene
- Chapter 9: Texturing the Landscape with Mud Material
- Importing the Mud material
- Using groups to organize the Mud node setup
- Adding custom settings to the node group
- Creating a Texturing mask
- Texturing the landscape with mud and rocky snow
- Using groups to organize the rocky snow landscape node setup
- Part 3: Creating Natural Assets
- Chapter 10: Creating Natural Assets: Rock
- Installing the rock generator add-on
- Creating rocks using the rock generator add-on
- Texturing the rock
- Creating a rock material
- The fastest way to set up PBR materials in Blender
- Unwrapping the rock object
- Setting up quick lighting for our scene
- Optimizing the rock geometry
- Chapter 11: Creating Realistic Flowers in Blender
- Designing a buttercup
- Modeling the buttercup flower petals
- Modeling the buttercup flower stem
- Texturing the buttercup flower
- Unwrapping the buttercup flower
- Texturing the buttercup flower stem
- Creating the buttercup leaves
- Applying textures with Alpha transparency
- Sizing the buttercup flower
- Part 4: Rendering Epic Landscape Shots
- Chapter 12: Using Particle System to Scatter Objects in Blender
- What is Particle System in Blender?
- Why should I use the Hair type of Particle System?
- Importing rock and flower assets into the landscape environment
- Importing the Rock object
- Using particles to scatter rocks in the landscape environment
- Placing the particles in the landscape
- Using Weight Paint to distribute particles
- Replacing particles with the Rock object
- Scattering flowers in the landscape.
- Putting flower objects inside a collection
- Boosting your Blender performance with one click
- Chapter 13: Finalizing the Landscape Scene - Lighting, Rendering, and Compositing
- Adjusting the landscape shape
- Assigning the mountain material to the new landscape
- Improving the water material
- Setting realistic lighting in our scene
- Adding a camera to a scene
- Changing the rendering engine
- What is the right number of samples to use?
- Changing the rendered image resolution
- Rendering the landscape scene
- Compositing the scene
- Using the Color Balance node
- Adding Glare to the render
- Index
- About Packt
- Other Books You May Enjoy.
- Notes:
- Includes index.
- Includes bibliographical references and index.
- ISBN:
- 9781803233512
- 1803233516
- OCLC:
- 1369033132
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.