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3D environment design with Blender : enhance your modeling, texturing, and lighting skills to create realistic 3D scenes / Abdelilah Hamdani and Carlos Barreto.

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Format:
Book
Author/Creator:
Hamdani, Abdelilah, author.
Barreto, Carlos, author.
Language:
English
Subjects (All):
Blender (Computer file).
Computer graphics.
Three-dimensional display systems.
Physical Description:
1 online resource (344 pages)
Edition:
1st ed.
Distribution:
London : Bloomsbury Publishing (UK), 2025.
Place of Publication:
Birmingham, UK : Packt Publishing, 2023.
System Details:
Mode of access: World Wide Web.
text file rdaft
Biography/History:
Hamdani Abdelilah: Abdelilah Hamdani is a 3D photorealistic designer and an online tutor specialized in making 3D photorealistic environments based on real references using Blender. He runs a dedicated website and YouTube channel named Reality Fakers, where he runs online courses on Blender and photorealism subjects that have been taken up by thousands of students. Barreto Carlos: Carlos Eduardo da Silva Barreto is a 3D generalist with more than 26 years of experience in the 3D industry, creating animation add-ons primarily in Blender to develop efficient and fastest workflows that make life easier for Blender artists. His add-ons have had thousands of downloads which goes on to show the Blender community's love and appreciation for his work. Carlos is a challenge seeker, constantly trying to improve existing processes with new tools and ideas to benefit the Blender community.
Summary:
3D Environment Design with Blender is an exclusive guide to creating photorealistic 3D environments, something that most 3D designers have trouble with. With this essential handbook, you'll be able to build stunning environments and animations with ease using tips, tricks, and hands-on projects.
Contents:
Cover
Title Page
Copyright and Credits
Dedication
Foreword
Contributors
Table of Contents
Preface
Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
Technical requirements
The importance of using a real-world scale
Learning scale matching using fSpy
Downloading fSpy
Breaking down the fSpy tools
Adjusting the focal length
Exporting the fSpy file
Building our scene
The importance of using the bevel modifier when modeling
Summary
Chapter 2: The Basics of Realistic Texturing in Blender
Exploring the components for achieving photorealistic texturing in Blender
The Base Color map
The Roughness map
The Normal map
The Displacement map
Creating a realistic wood material using procedural texturing in Blender
The Mix node
Adding color to the wood texture using the ColorRamp node
Adding wood reflection using the Roughness map
Adding bumps to the surface of the wood material
Chapter 3: Efficient Unwrapping and Texturing in Blender
Importing the wood material
Texturing our wood cabin
What is UV mapping?
Unwrapping the wood cabin
Chapter 4: Creating Realistic Natural Plants in Blender
Modeling realistic natural ground
Creating the plants and leaves
Creating a green leaf
Applying a Subdivision modifier to the leaf
Texturing the leaf
Creating the second type of plant
Creating the dry leaves
Texturing a realistic natural ground
Using a particle system to scatter plants and leaves in our scene
Adding the second type of plants
Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender.
Technical requirements
Differences between the three render engines of Blender
Using the sun to emit realistic lighting
The Kelvin scale
Applying the Kelvin temperature scale to the sun using the Blackbody node
Rendering our scene
Adding a background to your render
Using a Blender Sky Texture node to light our environment
Lighting our wood cabin with lamp objects
Setting up realistic lighting using HDRI maps
How to set up an HDRI environment background for our scene
Part 2: Creating Realistic Landscapes in Blender
Chapter 6: Creating Realistic Landscapes in Blender
Enabling the A.N.T. landscapes add-on
Creating landscapes using the A.N.T add-on
Tweaking the shape of the landscape
Giving the landscape a real-scale measurement
Creating a realistic snowy mountain
Using the Separate XYZ node
Using the node wrangler to display nodes
Adding the Rocks texture to our mountain
Adding Sky Texture to lighten our world
Rendering our mountain with the Displacement map applied
Changing the shape of the mountain
Chapter 7: Creating and Animating Realistic, Natural-Looking Water
Creating a realistic, natural river
Creating a water material
Adding waves to the water's surface
Animating the water flow
Creating a continuously looping animation
Chapter 8: Creating Procedural Mud Material
Creating a realistic mud material using procedural texturing in Blender
Creating the mud material
Creating water puddles for the mud material
Organizing the node setup using the Frame node
Adding stones to the Mud material
Combining the stones with the puddles
Adding mud details
Adding color to the mud material
Adding reflection to the mud material.
Adding bumps to the mud material
Adding displacement to the mud material
Setting good lighting in our scene
Chapter 9: Texturing the Landscape with Mud Material
Importing the Mud material
Using groups to organize the Mud node setup
Adding custom settings to the node group
Creating a Texturing mask
Texturing the landscape with mud and rocky snow
Using groups to organize the rocky snow landscape node setup
Part 3: Creating Natural Assets
Chapter 10: Creating Natural Assets: Rock
Installing the rock generator add-on
Creating rocks using the rock generator add-on
Texturing the rock
Creating a rock material
The fastest way to set up PBR materials in Blender
Unwrapping the rock object
Setting up quick lighting for our scene
Optimizing the rock geometry
Chapter 11: Creating Realistic Flowers in Blender
Designing a buttercup
Modeling the buttercup flower petals
Modeling the buttercup flower stem
Texturing the buttercup flower
Unwrapping the buttercup flower
Texturing the buttercup flower stem
Creating the buttercup leaves
Applying textures with Alpha transparency
Sizing the buttercup flower
Part 4: Rendering Epic Landscape Shots
Chapter 12: Using Particle System to Scatter Objects in Blender
What is Particle System in Blender?
Why should I use the Hair type of Particle System?
Importing rock and flower assets into the landscape environment
Importing the Rock object
Using particles to scatter rocks in the landscape environment
Placing the particles in the landscape
Using Weight Paint to distribute particles
Replacing particles with the Rock object
Scattering flowers in the landscape.
Putting flower objects inside a collection
Boosting your Blender performance with one click
Chapter 13: Finalizing the Landscape Scene - Lighting, Rendering, and Compositing
Adjusting the landscape shape
Assigning the mountain material to the new landscape
Improving the water material
Setting realistic lighting in our scene
Adding a camera to a scene
Changing the rendering engine
What is the right number of samples to use?
Changing the rendered image resolution
Rendering the landscape scene
Compositing the scene
Using the Color Balance node
Adding Glare to the render
Index
About Packt
Other Books You May Enjoy.
Notes:
Includes index.
Includes bibliographical references and index.
ISBN:
9781803233512
1803233516
OCLC:
1369033132

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