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Real-time animation with adobe character animator : animate characters in real time with webcam, microphone, and custom actions / Chad Troftgruben.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Troftgruben, Chad, author.
Language:
English
Subjects (All):
Characters and characteristics.
Digital cinematography.
Physical Description:
1 online resource (302 pages)
Edition:
1st ed.
Distribution:
London : Bloomsbury Publishing (UK), 2025.
Place of Publication:
Birmingham, UK : Packt Publishing, 2022.
System Details:
text file rdaft
Biography/History:
Troftgruben Chad: Chad Troftgruben is a freelance animator who has spent several years learning about animation software while working on personal and commercial projects. Chad has worked with several companies for over a decade creating e-learning content. Some of these companies are Smith Micro, Lost Marble, Virtual Training Company, Packt Publishing, Train Simple, and Pluralsight. Presently, Chad spends his time being a father and expanding his animation knowledge through the creation of original works. Chad also offers a series of animation video courses through Udemy, Skillshare, and his own website.
Summary:
Build real-time animations without expensive equipment using this quick how-to guide printed in full-color Key Features Get the hang of enhancing and polishing character rigs Create quick and effective animations for business or entertainment without having to delve into all the intricacies of the craft Create triggers to customize your animated experience Book Description Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process--from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you'll organize and condense the file to prepare it for rigging and animation. From there, you'll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app's best features. By the end of this book, you'll be able to create appealing animations in Character Animator for any purpose. What you will learn Assemble rigs in Photoshop for Character Animator Add tags, handles, draggable limbs, swap sets, and physics effects Use a webcam and microphone for lip-syncing, head turns, and other real-time actions Work with multiple characters, scene layers, and audio files Add loopable motions such as walk cycles Record a short animation for export Who this book is for If you are a beginner in animation and looking to get up and running quickly by creating your own animated scenes, this is the book for you. With just basic computer knowledge and a webcam and microphone connected, you'll be able to follow along effectively. Although not a prerequisite, knowing the principles of animation or having any history with other animation software will be helpful.
Contents:
Cover
Title Page
Copyright and Credits
Dedicated
Contributors
Table of Contents
Preface
Part 1: Preparing Character Art for Rigging
Chapter 1: What You Need to Know Before Rigging and Animating
System requirements for Character Animator
Downloading Character Animator
Character Animator Pro versus Starter
Calibrating equipment in Character Animator
Creating a new project
Saving project versions
Loading and renaming project versions
Testing your webcam
Testing your microphone
Playing with samples and the characterizer
Playing with a sample rig
Recording animation
Animating with Characterizer
Summary
Chapter 2: Comparing Adobe Character Animator to Other Animation Apps
What is Adobe Animate?
Brief history of Adobe Animate
The strengths of Adobe Animate
Using Animate with Character Animator productions
What is Adobe After Effects?
A brief history of Adobe After Effects
The strengths of After Effects
Using After Effects with our Character Animator productions
Other popular animation apps
Chapter 3: Preparing a Character Rig in Photoshop
Designing your character
Streamlining and renaming layers
Creating a character group
Removing unneeded layers
Merging and renaming the limbs
Reorganizing the eye layers
Organizing with normal and independent groups
Creating main groups
Adding eyebrow phases
Arranging the eye groups
Separating out the hair
Cleaning up PSD layers
Part 2: Rigging Character Art for Animation
Chapter 4: Importing and Tagging Your Character
Technical requirements
Adjusting the rig in Character Animator
Importing Chaz into Character Animator
Making layer changes in Character Animator
Creating PSD versions
Tagging the head and mouth
Switching the tag view.
Understanding left and right tags
Tagging head layers
Tagging mouth layers
Tagging the body layers
Chapter 5: Creating Control Handles and Behaviors
Adding modifiers for mouse control
Adjusting the layer and mesh properties
Adding draggers and fixed modifiers
Linking Independent groups
Assigning layers as Independent
Welding Independent groups to the body
Refining limbs with the stick tool
Adjusting limb rotation
Chapter 6: Physics, Behaviors, and Meshes
Adding physics and danglers
Modifying universal behaviors
Creating layer-specific behaviors
Refining animation with meshes
Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets
Creating triggers for props
Importing props
Creating triggers
Creating swap sets for hands
Further exploring triggers and swap sets
Creating visual controls for triggers
Other tips for using triggers and swap sets
Chapter 8: Refining Layers and Exploring Optional Rig Features
Animating eyelids
Importing a character with eyelids
Tagging the eyelids
Animating breathing and jaw animations
Implementing head turns
Tagging the head phases
Testing the head turns
Part 3: Animating and Refining Your Scene
Chapter 9: Working with Preset Actions
Creating a walk cycle
Modifying a walk cycle
Mixing actions on the timeline
Chapter 10: Animating a Simple Sequence
Assembling the set
Importing the background assets
Getting started with building the set
Positioning the characters in the scene
Importing and positioning Chaz
Importing and positioning the alien guest.
Recording dialogue
Using a screenplay or outline
Recording Chaz's dialogue in real time
Importing and lip-syncing the alien's dialogue
Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence
Using PNG sequences for external animations
Importing PNGs for the sequence
Adding Cycle Layers behavior
Adjusting the audience in the scene
Adding more character actions
Adjusting the alien's gaze
Setting automatic blinks for the alien
Adding arm movement to the alien
Arranging character actions in sequence
Correcting flaws and enhancing animations
Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence
Export options in Character Animator
Setting export duration
How to export files
Exporting Character Animator scenes as videos
Editing in After Effects with Dynamic Link
Why use After Effects?
Importing and understanding Dynamic Link
Layering
Adding special effects
Adding camera features
Editing in Premiere
Color grading and filters
Chapter 13: Additional Character Animator Tools and Features
Puppet Maker
Character Animator scene cameras
Tracking body animations
Tracking body turns
Using the Stream workspace
Index
Other Books You May Enjoy.
Notes:
Description based upon print version of record.
Chapter 8: Refining Layers and Exploring Optional Rig Features
ISBN:
9781803240565
1803240563
OCLC:
1354205516

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