My Account Log in

3 options

Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments / Penny de Byl.

EBSCOhost Academic eBook Collection (North America) Available online

View online

Ebook Central College Complete Available online

View online

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
de Byl, Penny, author.
Language:
English
Subjects (All):
Video games--Development.
Video games.
Video games--Programming.
Physical Description:
1 online resource (445 pages)
Edition:
1st ed.
Distribution:
London : Bloomsbury Publishing (UK), 2024.
Place of Publication:
Birmingham : Packt Publishing, 2022.
System Details:
Mode of access: World Wide Web.
text file HTML
Biography/History:
Byl Penny de: Penny de Byl is a full stack developer with an honors in graphics and Ph. D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Summary:
Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.
Contents:
Hello graphics window : you're on your way
Let's start drawing
Line plotting pixel by pixel
Graphics and game engine components
Let's light it up!
Updating and drawing the graphics environment
Interactions with the keyboard and mouse for dynamic graphics programs
Reviewing our knowledge of triangles
Practicing vector essentials
Getting acquainted with lines, rays and normals
Manipulating the light and texture of triangles
Mastering affine transformations
Understanding the importance of matrices
Working with coordinate spaces
Navigating the view space
Rotating with quaternions
Vertex and fragment shading
Customizing the render pipeline
Rendering visual realism like a pro.
Notes:
Includes bibliographical references and index.
ISBN:
9781801077491
1801077495
OCLC:
1350801895

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account