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Perspectives on the European videogame / edited by Víctor Navarro-Remesal and Óliver Pérez-Latorre.
- Format:
- Book
- Series:
- Games and play (Amsterdam, Netherlands)
- Games and play in contemporary culture and society
- Language:
- English
- Subjects (All):
- Video games--Europe.
- Video games.
- Video games industry--Europe.
- Video games industry.
- Physical Description:
- 1 online resource (235 pages) : digital, PDF file(s).
- Edition:
- First edition.
- Place of Publication:
- Amsterdam : Amsterdam University Press, 2022.
- Summary:
- The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as <i>Grand Theft Auto</i>, <i>Tomb Raider</i> and <i>Alone in the Dark</i> were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.
- Contents:
- Frontmatter
- Table of Contents
- Prologue
- Introduction
- Part I National Stories
- 1. National Games: Spanish Games of the 1980s
- 2. From Le Vampire Fou to Billy la Banlieue : Genre, Influences and Social Commentary in 1980s French Videogames
- 3. Finnish Fuck Games: A Lost Historical Footnote
- 4. Adopting an Orphaned Platform : The Second Life of the Sharp MZ-800 in Czechoslovakia
- 5. Cuthbert Goes Cloning : Ports, Platforms, and the Dragon 32 Microcomputer
- Part II Transnational Approaches
- 6. Masterpiece! Auteurism and European Videogames
- 7. Playing European Comic Books : The Videogame Adaptations of Astérix and Tintin, 1993–1997
- 8. Existential Ludology and Peter Wessel Zapffe
- 9. Europe Simulates Europe : How European Analogue Games Frame their Own Identity
- 10. Naturalist Tendency in European Narrative Games
- Conclusions (for now)
- Index
- Notes:
- Title from publisher's bibliographic system (viewed on 16 Dec 2021).
- ISBN:
- 1-003-70128-0
- 90-485-6185-X
- 90-485-5062-9
- 9781003701286
- OCLC:
- 1287138119
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