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Digital humans : thriving in an online world / Paul Ashcroft, Garrick Jones.
- Format:
- Book
- Author/Creator:
- Ashcroft, Paul (Entrepreneur), author.
- Jones, Garrick, 1965- author.
- Language:
- English
- Subjects (All):
- Information technology--Management.
- Information technology.
- Industrial management.
- Physical Description:
- 1 online resource (291 pages)
- Place of Publication:
- Hoboken, New Jersey : Wiley, [2022]
- Summary:
- "We are all digital humans now. What does this mean for how we live and how we work? How do digital humans thrive in a connected world? Life and work today is a connected mass of networks, people and technology. This connected world is so complex and fast evolving it can be considered alive. In this provocative and insightful book, Paul Ashcroft and Garrick Jones shine a light on how to activate organizations so that they can transform themselves -- and what digital means for people who work within them. This new book brings together knowledge from a wide range of disciplines including complexity theory, anthropology, history and behavioural science combined with the latest thinking on organisational transformation. It highlights principles (such as algorithms, self-organisation, pattern recognition) that underpin the success of digital organisations based on our twenty years of helping organisations making the shift to digital and our learnings through the pandemic in the accelerated shift to hybrid, digital working. In Digital Humans the authors describe the importance of keeping humans at the centre of the digital age -- and understanding our place within these new digital eco-systems. It provides cases and principles for how to shift to digital and adapt to the new hybrid reality across strategy and decision making, transformation and capability building. The book describes how to transform organisations whilst keeping humans at the centre of the digital age. It is practical, inspiring and engaging -- with stories from some of the largest global organisations to some of the smallest using the most innovative ideas."-- Provided by publisher
- Contents:
- Cover
- Title Page
- Copyright Page
- Contents
- Acknowledgements
- About this Book
- Introduction
- Our Digital Civilization
- Digital Humans
- Digital Organizations
- Why Did We Write this Book?
- References
- Part 1 Living in Our Online World
- Our Brave New Digital World
- Rise and Fall of a Civilization
- The Shift to Digital
- A Brief Digital History
- Impact on Individuals
- Impact on Organizations
- Digital Challenges
- A New Way to Deal with Change
- Living in a Changing World
- Trend 1 The Merger of the Physical and Digital
- Trend 2 The Merger of the Physical, Digital, and Biological
- Trend 3 The Rise of the Robots
- Trend 4 Algorithms
- Trend 5 Modularization
- Trend 6 Micro-production
- Trend 7 Hyper-local
- Trend 8 Neuroscience and Behaviour Economics
- Trend 9 Digital Media
- Trend 10 Play Spaces
- Trend 11 Community Lives
- Trend 12 Global Design
- Trend 13 Local Fabrication
- Trend 14 Swarming
- Trend 15 Companion Tools
- Trend 16 Lifelong Learning
- Trend 17 Universal Basic Income
- Trend 18 Experiential Learning
- Trend 19 The Metaverse
- Trend 20 Blockchain
- Trend 21 Apps and Heuristics
- Trend 22 New Environments for Learning
- The Activated Organization
- Digital Winners
- Of Ants and Termites
- It's Alive
- Japanese Society - Old and New
- Complex Evolving Systems
- Learning from Jazz
- Harnessing Complexity
- New Ways of Thinking That Are at the Heart of the Digital Human and Our Organizations
- Part 2 New Thinking for Digital Humans and Their Organizations
- 1 The Digital Spine
- The Power of the Book
- The Organization of Knowledge
- Connected to Everything, Everywhere
- Enter the Labyrinth
- Why Is the Idea of the Digital Spine Relevant?
- The Digital Spine Enables Better Decision Making.
- Decision Making Online
- The Trust Equation
- The Digital Spine
- Designing Digital Spines
- Conclusion
- 2 Build Together
- The Dream of Collective Construction
- The Power of Building Together
- We Buy into What We Build
- Working Together Without Being Together
- Design Thinking
- The Problem of Virtual Collaboration
- Collaborative Authoring
- Thinking Like a Designer to Build Together
- 3 The Organization of One
- Gathering Together
- Digital Tribes
- How Do We Want to Work?
- A New Employment Experience
- The Organization of One
- How to Prepare for 'Organizations of One'?
- 4 Add-app-ability
- The Vitruvius Within Us All
- Building Blocks Everywhere
- Bring Your Everything to Work
- A Constant Work in Progress
- De-bossing
- My Digital Companion
- Modal Jazz
- An App Mindset
- From Small Acorns
- Add-app-ability at Scale
- Adopting Add-app-ability
- Applying Add-app-ability
- 5 Theatres of Work
- The Digital Agora
- The Enchanting Port
- The Digital Tsunami
- The Distributed Manufacturing Environment
- So What Are Physical Work Environments For?
- Qualities of Enabling Environments
- 6 Build Beautiful Things
- The Pursuit of Excellence
- The Best It Can Be
- Beauty and the Beast
- The Unfinished Masterpiece
- But I Can't Even Draw
- Building Beautiful Things
- Making It Real
- 7 Playing Games
- A Love of Games
- It's Just a Game?
- Why Do We Play Games?
- From Simple Games to the Metaverse
- Games at Work
- Making Games
- 8 The Power of Small Things
- From a Single Stone
- Call Me Trim Tab
- Nudge, Nudge
- The Digital Leader
- Using the Power of Small Things
- Sustaining Momentum
- Conclusion.
- References
- 9 Targets and the Mirror
- The Great Civilizer
- Looking Inside
- Digital Mirrors
- The Right Amount of Connectivity
- Making Sense of the Data
- Making a Map
- Navigating into the Future
- 10 Always Learning
- The House of Wisdom
- A Thirst for Knowledge
- Providing Digital Learning Fit for Digital Humans
- Digital Changes Everything
- 100% Results, Zero Air Miles
- Designing the Learning for Digital Humans
- 11 Creating Meaningful Alternatives
- The Heretic King
- The Golden Age of Athens
- A Meaningful Alternative
- Motivating Digital Humans
- 12 Turn It On
- The Gates of Paradise
- Create a Movement
- Designing a Multi-layered Omni-channel Campaign
- Conclusion: Reflections on New Thinking for Our Brave New Digital World
- Terms of art
- About the authors
- Index
- EULA.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- Other Format:
- Print version: Jones, Garrick Digital Humans: Thriving in an Online World
- ISBN:
- 9781119879732
- 1119879736
- OCLC:
- 1320821100
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