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Game Jams - History, Technology, and Organisation / edited by Allan Fowler, Foaad Khosmood.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Fowler, Allan, Editor.
Khosmood, Foaad., Editor.
SpringerLink (Online service)
Language:
English
Subjects (All):
Education-Data processing.
Computer games-Programming.
Software engineering.
Computers and Education.
Game Development.
Software Engineering.
Local Subjects:
Computers and Education.
Game Development.
Software Engineering.
Physical Description:
1 online resource (XVII, 122 pages) : 23 illustrations, 20 illustrations in color.
Edition:
1st edition 2023.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2023.
System Details:
text file PDF
Summary:
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .
Contents:
Chapter 1: What is a Game Jam?
Chapter 2: There is No One Way to Jam
Chapter 3: Game Jam Organisation
Chapter 4: Game Jam Resources
Chapter 5: Game Jams from Around the World
Chapter 6: The spread of game jams
Chapter 7: The Dark Side of Game Jams
Chapter 8: The Future of Game Jams.
Other Format:
Printed edition:
ISBN:
9783031151873

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