1 option
Game Jams - History, Technology, and Organisation / edited by Allan Fowler, Foaad Khosmood.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Education-Data processing.
- Computer games-Programming.
- Software engineering.
- Computers and Education.
- Game Development.
- Software Engineering.
- Local Subjects:
- Computers and Education.
- Game Development.
- Software Engineering.
- Physical Description:
- 1 online resource (XVII, 122 pages) : 23 illustrations, 20 illustrations in color.
- Edition:
- 1st edition 2023.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2023.
- System Details:
- text file PDF
- Summary:
- This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .
- Contents:
- Chapter 1: What is a Game Jam?
- Chapter 2: There is No One Way to Jam
- Chapter 3: Game Jam Organisation
- Chapter 4: Game Jam Resources
- Chapter 5: Game Jams from Around the World
- Chapter 6: The spread of game jams
- Chapter 7: The Dark Side of Game Jams
- Chapter 8: The Future of Game Jams.
- Other Format:
- Printed edition:
- ISBN:
- 9783031151873
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.