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Innovative Technologies and Learning : 5th International Conference, ICITL 2022, Virtual Event, August 29-31, 2022, Proceedings / edited by Yueh-Min Huang, Shu-Chen Cheng, João Barroso, Frode Eika Sandnes.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Huang, Yueh-Min., Editor.
Zheng, Shuzhen, Editor.
Barroso, João, Editor.
Sandnes, Frode Eika, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science 1611-3349 ; 13449
Lecture Notes in Computer Science, 1611-3349 ; 13449
Language:
English
Subjects (All):
Education-Data processing.
Computer engineering.
Computer networks.
Application software.
Artificial intelligence.
Computers and Education.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Local Subjects:
Computers and Education.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Physical Description:
1 online resource (XVI, 524 pages) : 144 illustrations, 120 illustrations in color.
Edition:
1st edition 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning.
Contents:
Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children
Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction
Automatic Topic-based Lecture Video Segmentation
Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities
A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology
Interactive learning environments
Designing STEM Learning Activity Based on Virtual Reality
Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning
The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course
A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation
Collaborative learning
Learning management systems
Distance learning E-learning
Computing education
Computational thinking
Computer engineering education
Information technology education
Information science education
Computational science and engineering education
Student assessment
K-12 education
Informal education
Computer supported cooperative work
Intelligent agents.
Other Format:
Printed edition:
ISBN:
978-3-031-15273-3
9783031152733
Access Restriction:
Restricted for use by site license.

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