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Practical autodesk AutoCAD 2023 and AutoCAD LT 2023 : a beginner's guide to 2D drafting and 3D modeling with autodesk AutoCAD / Jaiprakash Pandey and Yasser Shoukry.
- Format:
- Book
- Author/Creator:
- Pandey, Jaiprakash, author.
- Shoukry, Yasser, author.
- Language:
- English
- Subjects (All):
- AutoCAD.
- Computer-aided design--Software.
- Computer-aided design.
- Computer graphics.
- Three-dimensional modeling.
- Physical Description:
- 1 online resource (674 pages)
- Edition:
- Second edition.
- Place of Publication:
- Birmingham, England : Packt Publishing Ltd., [2022]
- Biography/History:
- Pandey Jaiprakash: Jaiprakash Pandey is a certified Autodesk AutoCAD professional and a member of the Autodesk Expert Elite community. He has worked in the design, manufacturing, and training industries and primarily delivers training to corporate clients. He has extensive experience in delivering CAD training to clients from Fortune 500 companies, design consulting firms, government organizations, and the military. Jaiprakash lives in India and has also created online courses and CAD training material for colleges and online portals. His articles have appeared in many CADand engineering-related publications. Shoukry Yasser: Yasser Shoukry is an engineering professional with a master's degree in mechanical engineering. He lives in Egypt and has more than 10 years of experience in different fields. He has worked in the construction industry as an MEP engineer, participated as a CFD technical analyst in automotive R&D and building smoke management projects, and worked on 3D modeling projects for oil and gas companies. The countless hours of drafting and modeling spent on all of these projects have given him extensive knowledge and experience in using AutoCAD. Moreover, he has great experience in AutoCAD training as he has successfully published training courses for AutoCAD on different online learning platforms.
- Summary:
- AutoCAD is one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on 2nd edition guide will take you through everything you need to know to make the most out of this powerful tool, from a simple tour of the user interface to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You'll then learn about effective drawing management using layers, dynamic blocks, and groups, and discover how to add annotations and plots like a professional. As you progress, the book will show you how to convert your 2D drawings into 3D models and shapes. You'll also discover advanced features, such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs. Finally, you'll focus on rendering and visualizing your designs in AutoCAD. By the end of this book, you'll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D creations.
- Contents:
- Cover
- Title Page
- Copyright and credits
- Contributors
- Table of Contents
- Preface
- Part 1: Introduction and 2D Drafting
- An Introduction to AutoCAD
- Technical requirements
- AutoCAD for Mac and AutoCAD LT
- Understanding the user interface
- The application button
- The quick access toolbar
- The info bar
- The ribbon area
- The file tabs
- The ViewCube and navigation bar
- The selection cursor
- The command line or palette
- The user coordinate system
- The layout tabs
- The status bar toggles
- Navigating in AutoCAD
- Selecting and panning
- Zooming in and out
- Making selections
- Setting units and limits
- Setting units
- Setting limits
- Saving settings as a template
- Saving a drawing file as DWG
- Summary
- Chapter 2: Basic Drawing Tools and Commands
- Understanding the coordinate system
- Cartesian coordinates
- Polar coordinates
- Using the Line command
- Making lines with direct distance entry
- Making lines using absolute coordinates
- Using polar coordinates
- Using relative coordinates
- Making a drawing without coordinate values
- Basic status bar modes
- Using Dynamic Input
- Using Ortho mode
- Using polar tracking
- Making a circle
- Center, radius, and diameter
- 2-Point and 3-Point
- Tan, Tan, Radius and Tan, Tan, Tan
- Making an arc
- Start, Center, End
- Start, End, Radius
- Center, Start, End
- Making a rectangle
- Making a rectangle using absolute coordinates
- Making a rectangle using relative coordinates
- Making a rectangle with Dynamic Input
- Making a polygon
- Inscribed and circumscribed polygons
- Making our first polygon
- Using the Move and Copy commands
- Using the Rotate command
- Simple Rotate
- Rotate with Reference
- Using the Fillet command
- Using the Trim command
- Using the Extend command
- Summary.
- Chapter 3: Learning about Modify Commands
- Using Object Snaps
- The Endpoint and Midpoint snaps
- The Center snap
- The Geometric Center snap
- The Node snap
- The Quadrant snap
- The Intersection snap
- The Extension snap
- The Perpendicular snap
- The Tangent snap
- The Nearest snap
- The Parallel snap
- The Object Snap override
- Object Snap Tracking
- Making an ellipse
- The Construction Line command
- The Revision Cloud tool
- The Rectangular Revision Cloud tool
- The Polygonal Revision Cloud tool
- The Freehand Revision Cloud tool
- Working with regions
- Point and point style
- Working with Spline
- Spline fit
- Spline CV
- More Modify commands
- The Mirror command
- The Offset command
- The Scale command
- The Chamfer command
- The Join command
- The Explode command
- The Stretch command
- Chapter 4: Working with Arrays and Reusable Objects
- Using advanced status bar modes
- Grid mode
- Snap mode
- Selection cycling
- Making Arrays
- The Rectangular Array
- The Polar Array
- The Path Array
- Working with blocks
- Making blocks
- Inserting blocks
- Modifying blocks
- Redefining blocks
- The Block Count feature
- Working with groups
- Creating groups
- Using groups
- Working with attributes
- Making attributes
- Understanding attribute modes
- Making invisible attributes
- Part 2: Customization, Collaboration, and Using Reusable Content
- Chapter 5: Managing Drawings with Layers and Properties
- Managing object properties
- Adding a linetype
- Adding transparency
- Adding a lineweight
- Adding color
- Changing properties using the PROPERTIES palette
- Using Match Properties
- Modifying property types to match
- Using inquiry commands
- The Quick inquiry tool
- The Distance inquiry tool
- The Radius inquiry tool
- The Angle inquiry tool.
- The Area inquiry tool
- Drawing management using layers
- Using the LAYER PROPERTIES MANAGER palette
- Using the quick access tools in the Layers panel
- Chapter 6: Working with Hatches, Text, and Dimensions
- Filling an area with hatches
- Hatches with pick points
- Hatches with the Select option
- Hatch color
- Hatch transparency
- Hatch angle
- Set Origin
- Associative hatches
- Gap tolerance
- Creating color gradients
- Adding text to the drawing
- Creating a text style
- Adding Multiline text
- Adding single-line text
- Working with dimensions
- Making a dimension style
- Adding dimensions
- Understanding the Dimension tool
- The Continue dimension tool
- The Baseline dimension tool
- Modifying dimensions
- Using alternate units in dimensions
- Adding tolerances
- Working with multileaders
- Creating a multileader style
- Adding a multileader
- Chapter 7: Tables and Isometric Drawings
- Working with AutoCAD tables
- Making a table in AutoCAD
- Specify window table option
- Modifying tables
- Making a sample table
- Adding data to a sample table
- Exporting tables in Excel format
- Importing an Excel table into AutoCAD
- Working with the table style manager
- Working with data links
- Understanding fields
- Making isometric drawings
- Preparing a workspace for isometric drawing
- Making the drawing
- Chapter 8: Customization Tools
- Making custom linetypes
- Making a simple linetype using the Make Linetype Express tool
- Making complex linetypes using Express tools
- Making linetypes using code
- Making custom Hatches patterns
- Customizing the user interface
- Making a custom panel
- Making user interface changes
- Using Design Center
- Inserting blocks from Design Center
- Inserting named objects from other drawings
- Using tool palettes.
- Inserting blocks from a tool palette
- Adding custom blocks to tool palettes
- Working with complex polylines and splines
- Complex polylines
- Editing polylines
- Complex splines
- Chapter 9: External References and Dynamic Blocks
- Working with External References
- Inserting XRefs
- The Attach External Reference window's options
- The External Reference tab
- The EXTERNAL REFERENCES palette
- Using eTransmit for XRefs
- Working with dynamic blocks
- Making a dynamic block using parameters and actions
- Cleaning and fixing drawing issues
- Using PURGE to clean drawings
- Using OVERKILL to clean drawings
- Using the AUDIT command
- Using the RECOVER command
- Part 3: 3D Modeling
- Chapter 10: Introduction to 3D Modeling
- 3D modeling workspaces
- Introduction to workspaces
- Exploring the 3D Basics workspace
- Exploring the 3D Modeling workspace
- Navigation and switching views
- Basic navigation
- The ViewCube
- Preset views
- Creating a custom-named view
- Adjusting visual styles
- Preset visual styles
- Adjusting visual style settings
- Configuring multiple viewports
- Exploring UCS
- The appearance of the UCS icon
- Rotating the UCS
- Translating the UCS
- Aligning the UCS with objects
- Creating a UCS by specifying points
- Saving the modified UCS
- Dynamic UCS functions
- Chapter 11: Creating Primitive 3D Shapes
- Creating boxes
- Center option for Box
- Cube option for Box
- Creating cylinders
- 3P and 2P cylinder options
- Ttr cylinder option
- Elliptical option
- Creating cones
- Creating spheres
- Creating pyramids
- Creating wedges
- Center option of a wedge
- Creating a torus
- Creating a polysolid
- Chapter 12: Conversion between 2D and 3D
- Using the Extrude command
- Using the Revolve command.
- Using the Sweep command
- Using the Loft command
- Using the Presspull command
- Using the Flatshot command
- Using the Section Plane tool
- Chapter 13: Modifying 3D Objects
- Exploring basic modify commands
- Using 2D modify commands with 3D objects
- Using the 3D Gizmo tool
- Using Boolean operations
- Using the union command
- Using the subtract command
- Using the intersect command
- Working with solid editing commands
- Using the separate command
- Using the shell command
- Using the slice command
- Using the Thicken command
- Working with face editing commands
- Using the taper faces command
- Using the extrude faces command
- Using the offset faces command
- Working with edge editing commands
- Using the FILLETEDGE command
- Using the chamfer edge command
- Chapter 14: Paper Space Layouts and Printing
- Understanding the paper space
- Introduction to paper space
- Exploring the layout tab
- Setting up the paper space tabs
- Creating viewports and title blocks
- Creating rectangular viewports
- Adjusting the viewport settings
- Creating orthographic and isometric views for a three-dimensional model
- Creating viewports with general shapes
- Creating a title block
- Examples of creating and setting layout tabs and viewports
- Understanding the printing process
- Starting the print command
- Choosing what to print
- Using plot styles
- Examples of using the Plot Style Table Editor
- Chapter 15: Rendering and Presentation
- Setting the lighting of a scene
- Lighting intensity units
- Creating a Point light source
- Creating a Spotlight source
- Creating a Distant light source
- Weblight source
- Sun lighting
- Displaying shadows
- Applying and viewing materials
- Setting the visual style to display materials
- Exploring the Materials Browser.
- Applying materials to objects.
- Notes:
- Includes index.
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781801817455
- 1801817456
- OCLC:
- 1349459468
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