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Create StunnCreate stunning renders using V-ray in 3d max : guiding the next generation of 3D renderersing Renders Using V-Ray in 3ds Max / Margarita Nikita.
- Format:
- Book
- Author/Creator:
- Nikita, Margarita, author.
- Language:
- English
- Subjects (All):
- Architectural rendering--Technique.
- Architectural rendering.
- Computer animation.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (227 pages)
- Edition:
- 1st ed.
- Distribution:
- Bloomsbury UK : London, 2025.
- Place of Publication:
- CRC Press : Boca Raton, FL , 2021.
- System Details:
- text file rdaft
- Summary:
- Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step by step guide on how to create realistic renderings using V-Ray for 3ds Max. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max.
- Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Acknowledgments
- My Story
- Author Bio
- 1. Getting Started
- 1.1. 3ds Max Interface Overview
- 1.2. Viewports
- 1.3. Create and Modify Standard Primitives
- 1.4. Selecting Objects
- 1.5. Transform Commands
- 1.5.1. Select and Move
- 1.5.2. Select and Rotate
- 1.5.3. Select and Scale
- 1.6. Saving a Project
- 1.6.1. Save As
- 1.6.2. Save Selected
- 1.6.3. Archive
- 2. Rendering Settings
- 2.1. Assign V-Ray
- 2.2. V-Ray Frame Buffer
- 2.2.1. Overview
- 2.2.1.1. Rendering Window
- 2.2.1.2. V-Ray Messages Window
- 2.2.1.3. VFB Window
- 2.2.2. Layers
- 2.2.2.1. Exposure
- 2.2.2.2. White Balance
- 2.2.2.3. Curves
- 2.2.2.4. Lens Effects
- 2.2.3. Saving a Render
- 2.2.4. History
- 2.3. Rendering Settings
- 2.3.1. V-Ray
- 2.3.1.1. Global Switches
- 2.3.1.2. Image Sampler (Antialiasing)
- 2.3.1.3. Progressive Image Sampler
- 2.3.1.4. Bucket Image Sampler
- 2.3.2. GI
- 2.3.2.1. Global Illumination
- 2.3.3. Render Elements
- 2.3.4. Common
- 2.4. Interactive Production Rendering (IPR)
- 3. Cameras
- 3.1. Placing a VRayPhysicalCamera
- 3.1.1. Selecting a Camera
- 3.1.2. Using Transforms to Adjust the Camera Position
- 3.2. VRayPhysicalCamera Settings
- 3.2.1. Focal Length
- 3.2.2. Clipping Planes
- 3.2.3. Using the Camera Viewport Controls
- 3.2.4. Simulation of Real-Life Cameras by VRayPhysicalCamera
- 3.3. Camera Lister
- 4. Natural Lighting
- 4.1. VRaySun
- 4.1.1. Placing VRaySun
- 4.1.2. VRaySun Parameters
- 4.2. HDRIs and Dome VRayLight
- 4.2.1. Dome VRayLight Settings
- 5. Artificial Lighting
- 5.1. VRayLights
- 5.2. VRayIES
- 5.3. VRayLightMix
- 6. Material Editor
- 6.1. Slate Material Editor
- 6.2. Compact Material Editor
- 6.3. Slate vs Compact Material Editor
- 7. Materials
- 7.1. The Scene Materials.
- 7.1.1. Fabric
- 7.1.2. Wood
- 7.1.3. Glass
- 7.1.4. Metal
- 7.1.5. Drapery and Sheer
- 7.1.6. Leather
- 7.1.7. Carpet
- 7.1.8. Book (Multi/Sub-Object Material)
- 7.1.9. Greenery (Multi/Sub-Object Material)
- 7.2. Asset Tracking
- 7.3. UVW Map
- 8. Libraries
- 8.1. VRayMtl Presets
- 8.2. V-Ray Material Library
- 8.3. Cosmos Browser
- 8.4. Bedroom Transformation
- Index.
- Notes:
- Includes index.
- ISBN:
- 9781003144786
- 1003144780
- 9781000470277
- 100047027X
- OCLC:
- 1277046738
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