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Create StunnCreate stunning renders using V-ray in 3d max : guiding the next generation of 3D renderersing Renders Using V-Ray in 3ds Max / Margarita Nikita.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Nikita, Margarita, author.
Language:
English
Subjects (All):
Architectural rendering--Technique.
Architectural rendering.
Computer animation.
Three-dimensional display systems.
Physical Description:
1 online resource (227 pages)
Edition:
1st ed.
Distribution:
Bloomsbury UK : London, 2025.
Place of Publication:
CRC Press : Boca Raton, FL , 2021.
System Details:
text file rdaft
Summary:
Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step by step guide on how to create realistic renderings using V-Ray for 3ds Max. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max.
Contents:
Cover
Half Title
Title Page
Copyright Page
Dedication
Contents
Acknowledgments
My Story
Author Bio
1. Getting Started
1.1. 3ds Max Interface Overview
1.2. Viewports
1.3. Create and Modify Standard Primitives
1.4. Selecting Objects
1.5. Transform Commands
1.5.1. Select and Move
1.5.2. Select and Rotate
1.5.3. Select and Scale
1.6. Saving a Project
1.6.1. Save As
1.6.2. Save Selected
1.6.3. Archive
2. Rendering Settings
2.1. Assign V-Ray
2.2. V-Ray Frame Buffer
2.2.1. Overview
2.2.1.1. Rendering Window
2.2.1.2. V-Ray Messages Window
2.2.1.3. VFB Window
2.2.2. Layers
2.2.2.1. Exposure
2.2.2.2. White Balance
2.2.2.3. Curves
2.2.2.4. Lens Effects
2.2.3. Saving a Render
2.2.4. History
2.3. Rendering Settings
2.3.1. V-Ray
2.3.1.1. Global Switches
2.3.1.2. Image Sampler (Antialiasing)
2.3.1.3. Progressive Image Sampler
2.3.1.4. Bucket Image Sampler
2.3.2. GI
2.3.2.1. Global Illumination
2.3.3. Render Elements
2.3.4. Common
2.4. Interactive Production Rendering (IPR)
3. Cameras
3.1. Placing a VRayPhysicalCamera
3.1.1. Selecting a Camera
3.1.2. Using Transforms to Adjust the Camera Position
3.2. VRayPhysicalCamera Settings
3.2.1. Focal Length
3.2.2. Clipping Planes
3.2.3. Using the Camera Viewport Controls
3.2.4. Simulation of Real-Life Cameras by VRayPhysicalCamera
3.3. Camera Lister
4. Natural Lighting
4.1. VRaySun
4.1.1. Placing VRaySun
4.1.2. VRaySun Parameters
4.2. HDRIs and Dome VRayLight
4.2.1. Dome VRayLight Settings
5. Artificial Lighting
5.1. VRayLights
5.2. VRayIES
5.3. VRayLightMix
6. Material Editor
6.1. Slate Material Editor
6.2. Compact Material Editor
6.3. Slate vs Compact Material Editor
7. Materials
7.1. The Scene Materials.
7.1.1. Fabric
7.1.2. Wood
7.1.3. Glass
7.1.4. Metal
7.1.5. Drapery and Sheer
7.1.6. Leather
7.1.7. Carpet
7.1.8. Book (Multi/Sub-Object Material)
7.1.9. Greenery (Multi/Sub-Object Material)
7.2. Asset Tracking
7.3. UVW Map
8. Libraries
8.1. VRayMtl Presets
8.2. V-Ray Material Library
8.3. Cosmos Browser
8.4. Bedroom Transformation
Index.
Notes:
Includes index.
ISBN:
9781003144786
1003144780
9781000470277
100047027X
OCLC:
1277046738

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