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Return to the interactive past / edited by Csilla E. Ariese, Krijn H.J. Boom, Bram van den Hout, Angus A.A. Mol, Aris Politopoulos.

Sidestone Library Program E-Books Available online

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Format:
Book
Conference/Event
Contributor:
Ariese-Vandemeulebroucke, Csilla E., editor.
Boom, Krijn H. J., editor.
Mol, Angenitus Arie Andries, 1984- editor.
Van Hout, Bram, editor.
Politopoulos, Aris, editor.
ProQuest (Firm)
Conference Name:
Interactive Past Conference (2nd : 2018 : Nederlands Instituut voor Beeld en Geluid)
Language:
English
Subjects (All):
Video games--Social aspects--Congresses.
Video games.
History in popular culture--Congresses.
History in popular culture.
Video games--Historiography--Congresses.
History--Computer simulation--Congresses.
History.
History--Philosophy--Congresses.
History--Philosophy.
Video games--Social aspects.
Physical Description:
1 online resource (208 pages) : illustrations (black and white, and colour.
Other Title:
Return to the interactive past : the interplay of video games and histories
Place of Publication:
Leiden : Sidestone Press, [2021]
Contents:
Machine generated contents note: 1. Introduction / Krijn H.J. Boom
pt. ONE NARRATIVES IN AND OF VIDEO GAMES
2. Role of Historical Research and ̀Historical Accuracy' in Where The Water Tastes Like Wine / Johnnemann Nordhagen
3. Their Memory. Exploring Veterans' Voices / Kenneth Scott-Brown
4. Desolation of Vixens / Hayden Kroepfl
5. Final Word? How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red Mountain / Dennis Jansen
pt. TWO REPRESENTATIONS AND INTERSECTIONALITY IN VIDEO GAMES
6. Personal and Social Recent History in Fragments of Him: Defining and Exploring ̀Immersion' in Video Games / Mata Haggis-Burridge
7. ̀Transcending History and the World': Ancient Greece and Rome in Versus Fighting Video Games / Dunstan Lowe
8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming Representation / Ashlee Bird
9. Fork in the Road: Consuming and Producing Video Game Cartographies / Florence Smith Nicholls
pt. THREE HISTORICAL RESEARCH AND LEARNING THROUGH VIDEO GAMES
10. Scholarly History through Digital Games: Pedagogical Practice as Research Method / Robert Houghton
11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary Schools / Juan Hiriart
12. Gaming the Past: Video Games and Historical Literacy in the College Classroom / Sean Smith
13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video Games / George L. Vlachos.
Notes:
Selection of presentations from the Second Interactive Past Conference, held October 8-10 at the Netherlands Institute for Sound and Vision.
Description based on print version record.
Includes bibliographical references.
ISBN:
9789088909146
9088909148
OCLC:
1298442461
Access Restriction:
Restricted for use by site license.

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