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Return to the interactive past / edited by Csilla E. Ariese, Krijn H.J. Boom, Bram van den Hout, Angus A.A. Mol, Aris Politopoulos.
- Format:
- Book
- Conference/Event
- Conference Name:
- Interactive Past Conference (2nd : 2018 : Nederlands Instituut voor Beeld en Geluid)
- Language:
- English
- Subjects (All):
- Video games--Social aspects--Congresses.
- Video games.
- History in popular culture--Congresses.
- History in popular culture.
- Video games--Historiography--Congresses.
- History--Computer simulation--Congresses.
- History.
- History--Philosophy--Congresses.
- History--Philosophy.
- Video games--Social aspects.
- Physical Description:
- 1 online resource (208 pages) : illustrations (black and white, and colour.
- Other Title:
- Return to the interactive past : the interplay of video games and histories
- Place of Publication:
- Leiden : Sidestone Press, [2021]
- Contents:
- Machine generated contents note: 1. Introduction / Krijn H.J. Boom
- pt. ONE NARRATIVES IN AND OF VIDEO GAMES
- 2. Role of Historical Research and ̀Historical Accuracy' in Where The Water Tastes Like Wine / Johnnemann Nordhagen
- 3. Their Memory. Exploring Veterans' Voices / Kenneth Scott-Brown
- 4. Desolation of Vixens / Hayden Kroepfl
- 5. Final Word? How Fans of The Elder Scrolls Record, Archive, and Interpret the Battle of Red Mountain / Dennis Jansen
- pt. TWO REPRESENTATIONS AND INTERSECTIONALITY IN VIDEO GAMES
- 6. Personal and Social Recent History in Fragments of Him: Defining and Exploring ̀Immersion' in Video Games / Mata Haggis-Burridge
- 7. ̀Transcending History and the World': Ancient Greece and Rome in Versus Fighting Video Games / Dunstan Lowe
- 8. Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and Reclaiming Representation / Ashlee Bird
- 9. Fork in the Road: Consuming and Producing Video Game Cartographies / Florence Smith Nicholls
- pt. THREE HISTORICAL RESEARCH AND LEARNING THROUGH VIDEO GAMES
- 10. Scholarly History through Digital Games: Pedagogical Practice as Research Method / Robert Houghton
- 11. Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary Schools / Juan Hiriart
- 12. Gaming the Past: Video Games and Historical Literacy in the College Classroom / Sean Smith
- 13. Of Ecosystems and Landscapes: An Essay on Grasping Themes of Environmental History in Video Games / George L. Vlachos.
- Notes:
- Selection of presentations from the Second Interactive Past Conference, held October 8-10 at the Netherlands Institute for Sound and Vision.
- Description based on print version record.
- Includes bibliographical references.
- ISBN:
- 9789088909146
- 9088909148
- OCLC:
- 1298442461
- Access Restriction:
- Restricted for use by site license.
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