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Sonic Interactions in Virtual Environments / edited by Michele Geronazzo, Stefania Serafin.

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Format:
Book
Author/Creator:
Geronazzo, Michele, Editor.
Contributor:
Geronazzo, Michele., Editor.
Serafin, Stefania., Editor.
Series:
Human–Computer Interaction Series, 2524-4477
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Music.
Interactive multimedia.
Multimedia systems.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Media Design.
Multimedia Information Systems.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Music.
Media Design.
Multimedia Information Systems.
Physical Description:
1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
Edition:
1st ed. 2023.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2023.
Language Note:
English
Summary:
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Contents:
Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality
Interactive and Immersive Auralization
System-to-User and User-to-System Adaptations in Binaural Audio
Audio Quality Assessment for Virtual Reality
Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality
Embodied and Sonic Interactions in Virtual Environments: Tactics and Examplars
Supporting Sonic Interaction in Creative, Shared Virtual Environments
Spatial Audio Mixing in Virtual Reality
Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences
Immersion in Audiovisual Experiences
Augmenting Sonic Experiences through Haptic Feedback
From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments
Index.
ISBN:
9783031040214
303104021X
OCLC:
1351752366

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