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Art and computation / Miguel Carvalhais.

LIBRA N7433.8 .C378 2022
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Format:
Book
Author/Creator:
Carvalhais, Miguel
Series:
NUR ; 651
Language:
English
Subjects (All):
Computer art--Philosophy.
Computer art.
Art and technology.
Aesthetics.
Physical Description:
126 pages ; 17 cm
Place of Publication:
Rotterdam, the Netherlands : V2_Publishing, [2022]
Summary:
What is computational art? How does it involve us in unprecedented aesthetic relationships, making us part of works and even transfor­ming them? Part of V_2’s Theory series, this book looks at how computation causes an ontolo­gical shift that turns dynamics, causality, and cognition into central components of art, artistic practices, and aesthetics. Computational art is more conceptual than perceptual; it is performative, experien­tial, situated, experimental, creative, and intersubjective. Computa­tional art is unstable, generative, and irreducible, and as such, it has unique transformative potential. Art and Computation calls attention to computation as a tool, material, medium, and art. It calls for de­veloping aesthetic experiences predicated on our engagement with and attunement to the computational core of art.
Notes:
Includes bibliographical references.
ISBN:
9789082893557
908289355X
OCLC:
1340427319

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