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Visual Heritage: Digital Approaches in Heritage Science / edited by Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew S. Wilson.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Ch'ng, Eugene, Editor.
Chapman, Henry., Editor.
Gaffney, Vincent., Editor.
Wilson, A. S. (Andrew S.), Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Springer series on cultural computing 2195-9064
Springer Series on Cultural Computing, 2195-9064
Language:
English
Subjects (All):
Application software.
Cultural property.
User interfaces (Computer systems).
Human-computer interaction.
Computer and Information Systems Applications.
Cultural Heritage.
User Interfaces and Human Computer Interaction.
Local Subjects:
Computer and Information Systems Applications.
Cultural Heritage.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XIV, 550 pages) : 241 illustrations, 212 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapter present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.
Contents:
1 Introduction
Section 1: Global Perspectives in Heritage Science and Technology
2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative
3 M. Santana Quintero and others, Developing an Ethical Framework for the Digital Documentation of Heritage Sites
4 A. S. Wilson and others, Curious Travellers - Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat
Section 2: Modelling, Interpreting and Reconstructing the Past
5 A. Hardy and others, Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience
6 J. Kowlessar and others, Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia
7 C. Villa and others, 3D Documentation of Stone Sites at Ilulissat, West Greenland
8 G. Hua Geng and others, The Digital Restoration of an Ancient Skull's Appearance for Palaeoanthropological Study
9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition
10 S. O'Connor and others, Visualising Animal Hard Tissues
Section 3: Digital and Virtual Heritage Research and Applications
11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks
12 P. Murgatroyd and others, The Europe's Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand
13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities
14 L. Sou and others, Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland's Iron Age Archaeology
15 A. D Holland and others, Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schöningen 13 II-4 Deposits, Germany
16 L. Wilson and others, Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts
17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management
18 J. Moore and others, A Rapid Recording for the Digital Documentation of Bradford's Rich Industrial Heritage
Section 4: Cultural Connections and Creative Industries
19 K. Johnson and others, Manual/ Digital Interactions in 'Project Code-named Humpty'
20 K. Thompson and others, Error Bred in the Bone
21 D. Pett and others, Fad Touch: Creative Economy Engagement
22 O. Nilsson and others, The Face of Stonehenge - 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium
23 Y. Li and E. Ch'ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments
Section 5: Intangible and Hidden Narratives
24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You": Imaging and Re-imagining the Digital Memory of the First World War
25 G. Neher, Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums
26 E. Ch'ng, Virtual Environments as Memory Anchors
27 Afterword.
Other Format:
Printed edition:
ISBN:
978-3-030-77028-0
9783030770280
Access Restriction:
Restricted for use by site license.

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