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Extended Reality : First International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, Proceedings, Part I / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
De Paolis, Lucio Tommaso, Editor.
Arpaia, P. (Pasquale), Editor.
Sacco, Marco, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science 1611-3349 ; 13445
Lecture Notes in Computer Science, 1611-3349 ; 13445
Language:
English
Subjects (All):
Image processing-Digital techniques.
Computer vision.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer engineering.
Computer networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Physical Description:
1 online resource (XXIV, 349 pages) : 116 illustrations, 103 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6-8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Contents:
Virtual Reality
Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training
Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study⋆
A proposal for a computational framework architecture and design for massive virtual world generation and simulation
Evaluating forms of user interaction with a virtual exhibition of household appliances
TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation
Automatic Generation of 3D Animations from Text and Images⋆
Design process of a ceramic modeling application for Virtual Reality Art Therapy
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine
The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments
Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes
A VR multiplayer application for fire fighting training simulations
Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction
Are we ready for take-off? Learning Cockpit Actions with VR Headsets
Virtual Reality as a collaborative tool for digitalised crime scene examination
A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project
Efficient and Secure Transmission of Digital Data in the 5G Era
Augmented Reality
Hand Interaction Toolset for Augmented Reality Environments
Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality
Human Augmentation: An Enactive Perspective
XRShip: Augmented Reality for Ship Familiarizations
Coupling mobile AR with a virtual agent for end-user engagement
3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide
eXtended Reality
Regulating the Metaverse, a Blueprint for the Future
Do presence questionnaires actually measure presence? A content analysis of presence measurement scales
Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs*
An overview on technologies for the distribution and participation in live events
How to improve vehicle lateral control: the effect of visual feedback luminance
Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.
Other Format:
Printed edition:
ISBN:
978-3-031-15546-8
9783031155468
Access Restriction:
Restricted for use by site license.

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