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Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers / edited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Barbedo, Inês, Editor.
Barroso, Bárbara, Editor.
Legerén, Beatriz, Editor.
Roque, Licínio., Editor.
Sousa, João Paulo., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1531
Communications in Computer and Information Science, 1865-0937 ; 1531
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Software engineering.
Computer vision.
Social sciences-Data processing.
User Interfaces and Human Computer Interaction.
Software Engineering.
Computer Vision.
Computer Application in Social and Behavioral Sciences.
Local Subjects:
User Interfaces and Human Computer Interaction.
Software Engineering.
Computer Vision.
Computer Application in Social and Behavioral Sciences.
Physical Description:
1 online resource (XII, 141 pages) : 47 illustrations, 32 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
Contents:
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience
Recent trends in the Portuguese video game industry: 2016-2020
Video games specialized media in Basque language
It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers
Game Based Learning in Science Fiction
Supporting the construction of game narratives using a toolkit to game design
Reward-Mediated Individual and Altruistic Behavior
Interviewing a Virtual Suspect: conversational game characters using Alexa
SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition
Reinforcement Learning in Tower Defense.
Other Format:
Printed edition:
ISBN:
978-3-030-95305-8
9783030953058
Access Restriction:
Restricted for use by site license.

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