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Mean Field Game and its Applications in Wireless Networks / by Reginald A. Banez, Lixin Li, Chungang Yang, Zhu Han.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Banez, Reginald A., Author.
Li, Lixin, Author.
Yang, Chungang., Author.
Han, Zhu, Author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Wireless Networks, 2366-1445
Language:
English
Subjects (All):
Computer networks.
Wireless communication systems.
Mobile communication systems.
Telecommunication.
Computer Communication Networks.
Wireless and Mobile Communication.
Communications Engineering, Networks.
Local Subjects:
Computer Communication Networks.
Wireless and Mobile Communication.
Communications Engineering, Networks.
Physical Description:
1 online resource (X, 178 pages) : 31 illustrations, 30 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.
Contents:
1. Overview of Mean Field Games in Wireless Networks
2. Introduction to Mean Field Games and Mean-Field-Type Games
3. A Survey of Mean Field Game Applications in Wireless Networks
4. Mean Field Game Applications in Ultra-Dense 5G, 6G, and Beyond Wireless Networks
5. Multiple-Population Mean Field Game for Social Networks
6. Mean-Field-Type Game for Multi-Access Edge Computing Networks.
Other Format:
Printed edition:
ISBN:
978-3-030-86905-2
9783030869052
Access Restriction:
Restricted for use by site license.

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