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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development : 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II / edited by Pei-Luen Patrick Rau.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Rau, Pei-Luen Patrick, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12772
Information Systems and Applications, incl. Internet/Web, and HCI ; 12772
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer engineering.
Computer networks.
Coding theory.
Information theory.
Social sciences-Data processing.
Software engineering.
Computer vision.
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Computer Application in Social and Behavioral Sciences.
Software Engineering.
Computer Vision.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Computer Application in Social and Behavioral Sciences.
Software Engineering.
Computer Vision.
Physical Description:
1 online resource (XIX, 472 pages) : 197 illustrations, 149 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.
Contents:
Culture, Arts and Creativity
The Strategies of Experiential Design in the Creative Life Industry
ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries
The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis
From Imitation to Innovation: A Case Study of An Amateur Artist
A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences
A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet
Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency
A Study of Chinese Audience Preferences for Mythological Film and Television Works
Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island"
Culture, Learning and Well-being
ISDT Case Study of We'll App for Postpartum Depression Women
A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View
Study on the Effect of Art Training on Proportion Control
The Effect of We'll App on Social-Support, Self-Efficacy, and EPDS for PPD
Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency
Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance
ISDT Case Study of Loving Kindness Meditation for Flight Attendants
Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project
Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis
Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course
Application of Experience Design in Environmental Education Experience Activities
What Do Young Adults Like About E-planting? A Questionnaire Survey
Social Change and Social Development
Exploring the Applicability of User-Centred Design Practices in Rural Yemen
Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry"
Speculative Scenarios: The Exhibition as a New Space of Thinking
Innovation Geometry Model as a Way to Explore Future Innovative Opportunities
A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example
User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing
Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors
A Study of Machine Ethics in Human-Artificial Intelligence Interactions
Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing
'Blooming': A Design Concept for Period Poverty in Rural Areas of China
The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly's Core Needs
Valuing Social Media Affordances
A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. .
Other Format:
Printed edition:
ISBN:
978-3-030-77077-8
9783030770778
Access Restriction:
Restricted for use by site license.

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