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Learning Technology for Education Challenges : 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings / edited by Lorna Uden, Dario Liberona.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Uden, Lorna., Editor.
Liberona, Dario, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1428
Communications in Computer and Information Science, 1865-0937 ; 1428
Language:
English
Subjects (All):
Education-Data processing.
Social sciences-Data processing.
Application software.
Artificial intelligence.
Database management.
Computer engineering.
Computer networks.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer and Information Systems Applications.
Artificial Intelligence.
Database Management.
Computer Engineering and Networks.
Local Subjects:
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer and Information Systems Applications.
Artificial Intelligence.
Database Management.
Computer Engineering and Networks.
Physical Description:
1 online resource (X, 209 pages) : 51 illustrations, 35 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 9th International Workshop on Learning Technology for Education Challenges, LTEC 2021, held in Kaohsiung, Taiwan, in July 2021. The 11 revised full papers and 6 short papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning tools and environment; e-learning and transferability strategies; serious games technologies; learning practices and knowledge transfer.
Contents:
Learning Tools and Environment
E-Learning and Transferability Strategies
Serious Games Technologies
Learning Practices and Knowledge Transfer.
Other Format:
Printed edition:
ISBN:
978-3-030-81350-5
9783030813505
Access Restriction:
Restricted for use by site license.

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