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Blended Learning: Re-thinking and Re-defining the Learning Process. : 14th International Conference, ICBL 2021, Nagoya, Japan, August 10-13, 2021, Proceedings / edited by Richard Li, Simon K. S. Cheung, Chiaki Iwasaki, Lam-For Kwok, Makoto Kageto.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Theoretical computer science and general issues 2512-2029 ; SL 1, 12830
- Theoretical Computer Science and General Issues, 2512-2029 ; 12830
- Language:
- English
- Subjects (All):
- Education-Data processing.
- Social sciences-Data processing.
- User interfaces (Computer systems).
- Human-computer interaction.
- Educational technology.
- Computers and Education.
- Computer Application in Social and Behavioral Sciences.
- User Interfaces and Human Computer Interaction.
- Digital Education and Educational Technology.
- Local Subjects:
- Computers and Education.
- Computer Application in Social and Behavioral Sciences.
- User Interfaces and Human Computer Interaction.
- Digital Education and Educational Technology.
- Physical Description:
- 1 online resource (XV, 379 pages) : 122 illustrations, 78 illustrations in color.
- Edition:
- 1st ed. 2021.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2021.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 14th International Conference on Blended Learning, ICBL 2021, held online in August 2021. The 30 papers, including 4 keynote papers, were carefully reviewed and selected from 79 submissions. The conference theme of ICBL 2021 is Blended Learning: Re-thinking and Re-defining the Learning Process. The papers are organized in topical sections named: content and instructional design; enriched and smart learning experience; experience in blended learning; institutional policies and strategies; and online and collaborative learning.
- Contents:
- Keynote Papers
- From Nine Events of Instruction to the First Principles of Instruction: Transformation of Learning Architecture for Society 5.0
- From MOOC to SPOC: Fable-based Learning
- The Meaning of Learner Centeredness in College Online Environments Revisited
- Seeing the Future of Education: A Three-Year Experiment of Digital Reading Online Course
- Content and Instructional Design
- Construction of the Teacher-Student Interaction Model in Online Learning Spaces
- The Influence of Different Partnerships on Learning Motivation and Social Network in Peer Assessment
- Re-thinking and Re-defining the Learning Process? Students´ Feedback on Online Distance Instruction
- Technological barriers and learning outcomes in online courses during the Covid-19 pandemic
- A study on the application of AI experiential learning in the architecture and design courses of a Taiwan University
- Enriched and Smart Learning Experience
- Supporting Students' Reflection in Game-Based Science Learning: A Literature Review
- Peer-assessment enhanced collaborative learning in a virtual learning environment
- Personalised learning in STE(A)M education: A literature review
- Applying an intelligent learning partner in teacher education for improving CT-related TPACK
- Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use
- The Customized Mathematic Instruction Supported by an Intelligent Tutoring System and Its Effect During the COVID-19 Epidemic
- Experience in Blended learning
- Roles interaction during mobile-blended collaborative learning: The impact of external scripts
- Students' Evaluation of Performance-centred Blended Learning Assessment in Japan: Can-Do and Cannot-Do Notions
- Examining Beginners' Continuance Intention in Blended Learning in Higher Education
- Content Development for Blended Learning In Pharmaceutical Preparations
- Activity Design for Cultivating Students' Journalistic Skills and Inquiry-mind in a Blended Learning Environment
- Institutional Policies and Strategies
- Using design thinking in educational game design: A case study of pre-service teacher experience
- The effects of using tablet PCs on student self-regulated learning and learning achievement
- Students´ Reflection on Online Distance Learning: Advantages, Disadvantages, Recommendations
- Cultural Factors in Urgent Transition to Online Learning during the COVID -19 Pandemic - Case Studies from Japan and China
- Implication on Perceived Usefulness of Open Educational Resources after a Rapid Switch to Online Learning Mode
- Online and Collaborative Learning
- COVID-19's effects on the scope, effectiveness, and roles of teachers in online learning based on social network analysis: A case study
- Fading Scaffolds for Better Online Learning? A Comparative Analysis of Three Scaffolding Practices
- An Assessment Framework for Online Active Learning Performance
- Relationships Among Online Teaching Design, Experience, and Perception of College Teachers During the Pandemic
- Implementation of an Online International Exchange Project for an Official University Lecture.-.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-80504-3
- 9783030805043
- Access Restriction:
- Restricted for use by site license.
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