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Blended Learning: Re-thinking and Re-defining the Learning Process. : 14th International Conference, ICBL 2021, Nagoya, Japan, August 10-13, 2021, Proceedings / edited by Richard Li, Simon K. S. Cheung, Chiaki Iwasaki, Lam-For Kwok, Makoto Kageto.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Li, Richard, Editor.
Cheung, Simon K. S., Editor.
Iwasaki, Chiaki, Editor.
Kwok, Lam-for, Editor.
Kageto, Makoto, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Theoretical computer science and general issues 2512-2029 ; SL 1, 12830
Theoretical Computer Science and General Issues, 2512-2029 ; 12830
Language:
English
Subjects (All):
Education-Data processing.
Social sciences-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Educational technology.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Digital Education and Educational Technology.
Local Subjects:
Computers and Education.
Computer Application in Social and Behavioral Sciences.
User Interfaces and Human Computer Interaction.
Digital Education and Educational Technology.
Physical Description:
1 online resource (XV, 379 pages) : 122 illustrations, 78 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 14th International Conference on Blended Learning, ICBL 2021, held online in August 2021. The 30 papers, including 4 keynote papers, were carefully reviewed and selected from 79 submissions. The conference theme of ICBL 2021 is Blended Learning: Re-thinking and Re-defining the Learning Process. The papers are organized in topical sections named: content and instructional design; enriched and smart learning experience; experience in blended learning; institutional policies and strategies; and online and collaborative learning.
Contents:
Keynote Papers
From Nine Events of Instruction to the First Principles of Instruction: Transformation of Learning Architecture for Society 5.0
From MOOC to SPOC: Fable-based Learning
The Meaning of Learner Centeredness in College Online Environments Revisited
Seeing the Future of Education: A Three-Year Experiment of Digital Reading Online Course
Content and Instructional Design
Construction of the Teacher-Student Interaction Model in Online Learning Spaces
The Influence of Different Partnerships on Learning Motivation and Social Network in Peer Assessment
Re-thinking and Re-defining the Learning Process? Students´ Feedback on Online Distance Instruction
Technological barriers and learning outcomes in online courses during the Covid-19 pandemic
A study on the application of AI experiential learning in the architecture and design courses of a Taiwan University
Enriched and Smart Learning Experience
Supporting Students' Reflection in Game-Based Science Learning: A Literature Review
Peer-assessment enhanced collaborative learning in a virtual learning environment
Personalised learning in STE(A)M education: A literature review
Applying an intelligent learning partner in teacher education for improving CT-related TPACK
Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use
The Customized Mathematic Instruction Supported by an Intelligent Tutoring System and Its Effect During the COVID-19 Epidemic
Experience in Blended learning
Roles interaction during mobile-blended collaborative learning: The impact of external scripts
Students' Evaluation of Performance-centred Blended Learning Assessment in Japan: Can-Do and Cannot-Do Notions
Examining Beginners' Continuance Intention in Blended Learning in Higher Education
Content Development for Blended Learning In Pharmaceutical Preparations
Activity Design for Cultivating Students' Journalistic Skills and Inquiry-mind in a Blended Learning Environment
Institutional Policies and Strategies
Using design thinking in educational game design: A case study of pre-service teacher experience
The effects of using tablet PCs on student self-regulated learning and learning achievement
Students´ Reflection on Online Distance Learning: Advantages, Disadvantages, Recommendations
Cultural Factors in Urgent Transition to Online Learning during the COVID -19 Pandemic - Case Studies from Japan and China
Implication on Perceived Usefulness of Open Educational Resources after a Rapid Switch to Online Learning Mode
Online and Collaborative Learning
COVID-19's effects on the scope, effectiveness, and roles of teachers in online learning based on social network analysis: A case study
Fading Scaffolds for Better Online Learning? A Comparative Analysis of Three Scaffolding Practices
An Assessment Framework for Online Active Learning Performance
Relationships Among Online Teaching Design, Experience, and Perception of College Teachers During the Pandemic
Implementation of an Online International Exchange Project for an Official University Lecture.-.
Other Format:
Printed edition:
ISBN:
978-3-030-80504-3
9783030805043
Access Restriction:
Restricted for use by site license.

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