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Emerging Technologies and the Digital Transformation of Museums and Heritage Sites : First International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2-4, 2021, Proceedings / edited by Maria Shehade, Theopisti Stylianou-Lambert.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- Communications in computer and information science 1865-0937 ; 1432
- Communications in Computer and Information Science, 1865-0937 ; 1432
- Language:
- English
- Subjects (All):
- Computer engineering.
- Computer networks.
- Computer vision.
- Social sciences-Data processing.
- Education-Data processing.
- Expert systems (Computer science).
- Computer Engineering and Networks.
- Computer Vision.
- Computer Communication Networks.
- Computer Application in Social and Behavioral Sciences.
- Computers and Education.
- Knowledge Based Systems.
- Local Subjects:
- Computer Engineering and Networks.
- Computer Vision.
- Computer Communication Networks.
- Computer Application in Social and Behavioral Sciences.
- Computers and Education.
- Knowledge Based Systems.
- Physical Description:
- 1 online resource (XIII, 371 pages) : 124 illustrations, 106 illustrations in color.
- Edition:
- 1st ed. 2021.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2021.
- System Details:
- text file PDF
- Summary:
- This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.
- Contents:
- Digital curation and visitor engagement in museums and heritage sites
- VR, AR, MR, mobile applications and gamification in museums and heritage sites
- Digital storytelling and embodied characters for the interpretation of cultural heritage
- Emerging technologies, difficult heritage and affective practices
- Participatory approaches, crowdsourcing and new technologies
- Digitization, documentation and digital representation of cultural heritage.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-83647-4
- 9783030836474
- Access Restriction:
- Restricted for use by site license.
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