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Emerging Technologies and the Digital Transformation of Museums and Heritage Sites : First International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2-4, 2021, Proceedings / edited by Maria Shehade, Theopisti Stylianou-Lambert.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Shehade, Maria, Editor.
Stylianou-Lambert, Theopisti, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1432
Communications in Computer and Information Science, 1865-0937 ; 1432
Language:
English
Subjects (All):
Computer engineering.
Computer networks.
Computer vision.
Social sciences-Data processing.
Education-Data processing.
Expert systems (Computer science).
Computer Engineering and Networks.
Computer Vision.
Computer Communication Networks.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Knowledge Based Systems.
Local Subjects:
Computer Engineering and Networks.
Computer Vision.
Computer Communication Networks.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Knowledge Based Systems.
Physical Description:
1 online resource (XIII, 371 pages) : 124 illustrations, 106 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.
Contents:
Digital curation and visitor engagement in museums and heritage sites
VR, AR, MR, mobile applications and gamification in museums and heritage sites
Digital storytelling and embodied characters for the interpretation of cultural heritage
Emerging technologies, difficult heritage and affective practices
Participatory approaches, crowdsourcing and new technologies
Digitization, documentation and digital representation of cultural heritage.
Other Format:
Printed edition:
ISBN:
978-3-030-83647-4
9783030836474
Access Restriction:
Restricted for use by site license.

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