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HCI International 2021 - Posters : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III / edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Stephanidis, Constantine, Editor.
Antona, Margherita, Editor.
Ntoa, Stavroula, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1421
Communications in Computer and Information Science, 1865-0937 ; 1421
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Electronic commerce.
Application software.
Computer networks.
Computer vision.
Computers, Special purpose.
User Interfaces and Human Computer Interaction.
e-Commerce and e-Business.
Computer and Information Systems Applications.
Computer Communication Networks.
Computer Vision.
Special Purpose and Application-Based Systems.
Local Subjects:
User Interfaces and Human Computer Interaction.
e-Commerce and e-Business.
Computer and Information Systems Applications.
Computer Communication Networks.
Computer Vision.
Special Purpose and Application-Based Systems.
Physical Description:
1 online resource (XX, 654 pages) : 52 illustrations
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
Contents:
Interacting and Learning
Interacting and Playing
Interacting and Driving
Digital Wellbeing, eHealth and mHealth
Interacting and Shopping
HCI, Safety and Sustainability
HCI in the Time of Pandemic.
Other Format:
Printed edition:
ISBN:
978-3-030-78645-8
9783030786458
Access Restriction:
Restricted for use by site license.

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