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ArtsIT, Interactivity and Game Creation : Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings / edited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Wölfel, Matthias, Editor.
Bernhardt, Johannes, Editor.
Thiel, Sonja, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-822X ; 422
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 422
Language:
English
Subjects (All):
Telecommunication.
Computer networks.
Artificial intelligence.
User interfaces (Computer systems).
Human-computer interaction.
Communications Engineering, Networks.
Computer Communication Networks.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Local Subjects:
Communications Engineering, Networks.
Computer Communication Networks.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XII, 470 pages) : 154 illustrations, 131 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.
Contents:
Media Arts and Virtual Reality
Digital art and dissipative structures
Web-Mindscape and REFLEXION - In Sync/Out of Sync - : Biofeedback and Physical Computing in Inter active New Media Art
NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality
Reconstructing Facial Expressions of HMD Users for Avatars in VR
Tackling online hate speech? Play Your Role!
Dynamic Suspense Management Through Adaptive Gameplay
Toward Injury-Aware Game Design
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety
Statistical Models for Predicting Results in Professional League of Legends
Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case
The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage
Considering Authorial Liberty in Adaptive Interactive Narratives
Towards Inclusive and Interactive Spaces for Breakdancing
Collaboration, Inclusion and Participation
Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension
Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling
Resonant Webs: an international online collaborative arts performance for individuals with and without a disability
Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator
Artificial Intelligence in Art and Culture
AI in Art: Simulating the Human Painting Process
Unusual Transformation: A Deep Learning Approach to Create Art
Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography
Contextual storytelling using machine learning representations of sound and music
Questions and answers: Important steps to let AI chatbots answer questions in the museum
Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression
Approaches and Applications
Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation
Information presentation in autonomous shuttle busses: - What and how?
AI Assisted Design of Sokoban Puzzles using Automated Planning
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network
User Study on the Effects of Explainable AI Visualizations on Non-Experts.
Other Format:
Printed edition:
ISBN:
978-3-030-95531-1
9783030955311
Access Restriction:
Restricted for use by site license.

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