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Simulation Gaming Through Times and Disciplines : 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers / edited by Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Wardaszko, Marcin, Editor.
Meijer, Sebastiaan., Editor.
Lukosch, Heide., Editor.
Kanegae, Hidehiko., Editor.
Kriz, Willy Christian., Editor.
Grzybowska-Brzezińska, Mariola., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11988
Information Systems and Applications, incl. Internet/Web, and HCI ; 11988
Language:
English
Subjects (All):
Computer networks.
User interfaces (Computer systems).
Human-computer interaction.
Education-Data processing.
Social sciences-Data processing.
Computer vision.
Computer Communication Networks.
User Interfaces and Human Computer Interaction.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Local Subjects:
Computer Communication Networks.
User Interfaces and Human Computer Interaction.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Physical Description:
1 online resource (XIV, 460 pages) : 145 illustrations, 95 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Contents:
Simulation gaming in the science space
A Journey to the Role of Facilitator: Personal stories unfolding alongside world trends
Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students
Evaluation of a pilot game to change civil servants' willingness towards open data policy making
Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department
Playing (in) a Crisis Simulation: What is the playful engagement in a serious simulation made of
Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security
The Tacit Knowledge in Games: From Validation to Debriefing
Educational Escape Room - Challenges and Obstacles.-Simulation gaming design and implementation
Simulated Construction of State`s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power
A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal
Accuracy in Business Simulations
Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming
Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game
The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia
The Trust Game: The influence of Trust on: Collaboration in the light of Technological Innovations
The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach
Little Things Mean a Lot in Simulations
Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach
The perception of business wargaming practices among strategic and competitive intelligence professionals
Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach
Simulation games as a framework to conduct scientific experiments - the example of prospect theory research
Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game
Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game
Simulation games for current challenges
Review of Haptic and Computerized (Simulation) Games on Climate Change
Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region
Unpacking, Overconfidence, and Game Design
Authentic Learning in Entrepreneurship Education
Learning from a Business Simulation Game: A Factor-Analytic Study
Gamification and gaming cultures
Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'
Gamification Design Strategies - summary of research project
Fostering Adaptive Organizations: Some Practical Lessons From Space Pirates
Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology
Board perspective on simulation gaming
Video game monetization mechanisms in triple A (AAA) video games
Learning with Location-Based Gaming
Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior
Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model
Wonders of the World Simulation Program by Virtual Reality
Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance.
Other Format:
Printed edition:
ISBN:
978-3-030-72132-9
9783030721329
Access Restriction:
Restricted for use by site license.

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