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Learning in the Digital Era : 7th European Lean Educator Conference, ELEC 2021, Trondheim, Norway, October 25-27, 2021, Proceedings / edited by Daryl John Powell, Erlend Alfnes, Marte D. Q. Holmemo, Eivind Reke.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Powell, Daryl John., Editor.
Alfnes, Erlend, Editor.
Holmemo, Marte D. Q., Editor.
Reke, Eivind., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
IFIP advances in information and communication technology 1868-422X ; 610
IFIP Advances in Information and Communication Technology, 1868-422X ; 610
Language:
English
Subjects (All):
Business information services.
Production management.
Industrial engineering.
Production engineering.
Education-Data processing.
Business Information Systems.
Operations Management.
Industrial and Production Engineering.
Computers and Education.
Local Subjects:
Business Information Systems.
Operations Management.
Industrial and Production Engineering.
Computers and Education.
Physical Description:
1 online resource (XIV, 410 pages) : 101 illustrations, 62 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 7th European Lean Educator Conference ELEC 2021, hosted in Trondheim, Norway, in October 2021 and sponsored by IFIP WG 5.7. The conference was held virtually. The 42 full papers presented were carefully reviewed and selected from 82 submissions. They are organized in the following thematic sections: Learning Lean; Teaching Lean in the Digital Era; Lean and Digital; Lean 4.0; Lean Management; Lean Coaching and Mentoring; Skills and Knowledge Management; Productivity and Performance Improvement; New Perspectives of Lean.
Contents:
Learning Lean
Sustaining Continuous Improvement Through Double Loop Learning
Learning Spaces for engineering education: An exploratory research about the role of Lean Thinking
The learning way to EBITDA improvement
Top Down or Bottom Up: Perspectives on Critical Success Factors of Lean in Institutes of Higher Education
The production cultural biorhythm as a new LEAN learning process
Proposing VSM as a tool to compare synchronic online teaching and face-to-face teaching
Hybrid learning factories for lean education: Approach and morphology for competency-oriented design of suitable virtual reality learning environments
Fostering insights from real-time data
Shaping Lean Teaching Methods: Recognizing Lean as a Journey vs. a Set of Tools.
Learning a Lean Way
Lean Learning Factories: concepts from the past updated to the future
The impact of different training approaches on learning lean: a comparative study on Value Stream Mapping
Teaching Lean in the Digital Era
Lean courses in process form - do as we learn, success or not?
The digitalisation and virtual delivery of Lean Six Sigma teaching in an Irish university during COVID-19
A Lean Six Sigma training providers transition to a 100% online delivery model
Teaching in Virtual Reality: Experiences from a Lean Masterclass
Lean and Digital
When digital lean tools need continuous improvement
Discovering Artificial Intelligence implementation and insights for Lean Production
Breaking out of the Digitalization Paradox
Lean 4.0
Mapping the Landscape for Lean Six Sigma 4.0
Learning through action: on the use of Logistics4.0 Lab as learning developer
Blended Network Action Learning - A Digital Lean Approach to Solving Complex Organizational Problems Across Space and Time
Lean Management
'Fake lean'; On deviating from an ambiguous essence
Toyota Inspired Excellence Models
Quantum Lean: The Next Step in Lean Systems
What comes after the transformation?
Lean Coaching and Mentoring
Developing middle managers with gemba training
Towards effective Lean QRM Yellow-belt training programs: a longitudinal analysis
Skills and Knowledge Management
14 Steps Toward Lean Knowledge Management
Taking the Playing Lean Experience Online: The Case of Using a Board Game to Teach Lean Startup Remotely
Bloom Taxonomy, Serious Games and Lean Learning: What do these topics have in common?
Productivity and Performance Improvement
Lean Monitoring: Boosting KPIs processing through Lean
A Simulation-Based Performance Comparison between Flow Shops and Job Shops
A Framework and Qualitative Comparison on Different Approaches to Improve the Lean Skillset
Lean Warehousing: Enhancing productivity through lean
New Perspectives on Lean
Lean office in a manufacturing company
Lean Thinking application in the healthcare sector
Lessons learned from Toyota Kata implementation in the Norwegian construction industry
Lean Translated from a Manufacturing Industry Context to Municipality Service Production: A Case Study
Challenges in Prototyping a Problem-Solving Practice
Leonardo Da Vinci: Lean Educator or Lean Sensei?
Lean contribution to the companies' sustainability.
Other Format:
Printed edition:
ISBN:
978-3-030-92934-3
9783030929343
Access Restriction:
Restricted for use by site license.

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