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Digital Anatomy : Applications of Virtual, Mixed and Augmented Reality / edited by Jean-François Uhl, Joaquim Jorge, Daniel Simões Lopes, Pedro F. Campos.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Uhl, Jean-François, Editor.
Jorge, Joaquim, Editor.
Lopes, Daniel Simões, Editor.
Campos, Pedro F., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Human-computer interaction series 2524-4477
Human-Computer Interaction Series, 2524-4477
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Anatomy.
Computer simulation.
Computer graphics.
Surgery.
User Interfaces and Human Computer Interaction.
Computer Modelling.
Computer Graphics.
General Surgery.
Local Subjects:
User Interfaces and Human Computer Interaction.
Anatomy.
Computer Modelling.
Computer Graphics.
General Surgery.
Physical Description:
1 online resource (XIV, 385 pages) : 218 illustrations, 202 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Contents:
Chapter 1. Introduction
Chapter 2. From anatomical dissection to computerized assisted anatomical dissection
Part I. Imaging Segmentation and Reconstruction
Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method
Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy
Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas
Chapter 6. Segmentation software from VRT reconstruction
Chapter 7. 3D Reconstruction of CT images using Free Software Tools
Chapter 8. Statistical analysis of organ's shapes and deformations: the Riemannian and the affine settings in computational anatomy
Part II. Applications
Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling
Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table
Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy
Chapter 14. Innovations in Microscopic Neurosurgery
Chapter 15. Cataracts, VR and Digital Anatomy
Part III. Education
Chapter 16. VR Simulation for Radiation Therapy Education
Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education
Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education
Chapter 19. Virtual and augmented reality for educational anatomy.
Other Format:
Printed edition:
ISBN:
978-3-030-61905-3
9783030619053
Access Restriction:
Restricted for use by site license.

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