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HCI in Games: Experience Design and Game Mechanics : Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Xiaowen Fang.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Fang, Xiaowen, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12789
Information Systems and Applications, incl. Internet/Web, and HCI ; 12789
Language:
English
Subjects (All):
Application software.
Computer systems.
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Computer and Information Systems Applications.
Computer System Implementation.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Local Subjects:
Computer and Information Systems Applications.
Computer System Implementation.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Physical Description:
1 online resource (XXIII, 423 pages) : 122 illustrations, 91 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
Contents:
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research
A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?
HEROES: an Action Game enabling Players With and Without Disabilities to Play Together
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
Foresthlon: Investigating Gender Experience through a Hybrid BCI Game
Research on User Experience Optimization for Tutorial Design of Battle Royale Games Based on Grey AHP Theory
Horror Ludens: Using Fear to Construct Meaning in Video Games
Persuasive Technology in Games: A Brief Review and Reappraisa
Analyzing and Prioritizing Usability Issues in Games
The Design of Buttons in MMO Mobile Game's Battle Interface
esearch on the Quantization of User Experience of Spectator Mode in Moba Games
Computer-Aided Games-Based Learning for Children with Autism
Analysis of the Competitiveness of Asymmetric Games in the Market
A Systematic Review of the Effect of Gamification on Adherence across Disciplines
An Exploration of the Fear of Attack Strategy in Chess and its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player while Playing a Horror Video Game
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-gaming Questionnaire
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations
Gameplay as Network: Understanding the Consequences of Automation on Play and Use
Hitboxes: A Survey about Collision Detection in Video Games
Adaptive Gamification and its Impact on Performance
Designing Interactive Storytelling Games to Teach Computational Thinking
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall
Detecting Real-Time Correlated Simultaneous Events in Microblogs: The case of Men's Olympic Football
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine
The Effects of Vibration on Assisting Game Play and Improving Player Engagement when Lacking Sound
Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games.
Other Format:
Printed edition:
ISBN:
978-3-030-77277-2
9783030772772
Access Restriction:
Restricted for use by site license.

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