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Culture and Computing. Interactive Cultural Heritage and Arts : 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Matthias Rauterberg.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Rauterberg, Matthias, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12794
Information Systems and Applications, incl. Internet/Web, and HCI ; 12794
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer engineering.
Computer networks.
Coding theory.
Information theory.
Artificial intelligence.
Information storage and retrieval systems.
Electronic commerce.
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Artificial Intelligence.
Information Storage and Retrieval.
e-Commerce and e-Business.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Artificial Intelligence.
Information Storage and Retrieval.
e-Commerce and e-Business.
Physical Description:
1 online resource (XXIII, 484 pages) : 215 illustrations, 166 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Contents:
ICT for Cultural Heritage
Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context
The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations
A SLAM Integrated Approach for Digital Heritage Documentation
The Circular City Implementation: Cultural Heritage and Digital Technology
Research on Digital Dissemination of Chinese Classical Garden Culture
The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings
IkebanaGAN: New GANs Technique for Digital Ikebana Art
Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work
Soundscape Singapore: Sound as Mediated Cultural Heritage
Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning
Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India
Technology and Art
A Sonification of the zCOSMOS Galaxy Dataset
Films as Technological Artefacts
Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types
Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting
Kindergarten Interactive Lighting Design Based on Cognitive Development Theory
Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing
Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style
Empathy in Technology Design and Graffiti
Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali
Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model
The Multileveled Rhythmic Structure of Ragtime
Visitors' Experiences in Digital Culture
Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era
Research on Factors Influencing Users' Technology Acceptance of Virtual Museums
Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space
Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections
Toward Extended Sensory Interface for Impaired Person
User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing
Before You Visit-: New Opportunities for the Digital Transformation of Museums
Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19
based on the DEMATEL Method.
Other Format:
Printed edition:
ISBN:
978-3-030-77411-0
9783030774110
Access Restriction:
Restricted for use by site license.

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