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HCI in Games: Serious and Immersive Games : Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II / edited by Xiaowen Fang.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Fang, Xiaowen, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12790
Information Systems and Applications, incl. Internet/Web, and HCI ; 12790
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
User Interfaces and Human Computer Interaction.
Local Subjects:
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XXIII, 401 pages) : 156 illustrations, 123 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games. .
Contents:
Mindful Gaming: User Experiences with Headspace and Walden, a Game
Gamification of ERP Training in Local Governments
Orpheus: A Voice-Controlled Game to Train Pitch Matching
Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime?
LUDUS MAGNUS - A Serious Game for Learning the Latin Language
PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study
Improve Students' Learning Experience in General Chemistry Laboratory Courses?
A Study on Serious Game Practice to Improve Children's Global Competence
JomGear Grind Games: Enjoy Your Learning
Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level
Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners
A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual
Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia?
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach
Using Eye Tracking for Research on Learning and Computational Thinking
Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners
Gamification Design Predicaments for E-learning
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games
Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example
Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience
Gamified Education in K-12
Virtual Reality for Rich Interaction with Cultural Heritage Sites
Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar
Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums
Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games
Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor
The Woods': A Mixed-Reality Multiplayer Cooperative Game.
Other Format:
Printed edition:
ISBN:
978-3-030-77414-1
9783030774141
Access Restriction:
Restricted for use by site license.

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