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Virtual, Augmented and Mixed Reality : 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings / edited by Jessie Y. C. Chen, Gino Fragomeni.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Chen, Jessie Y. C., Editor.
Fragomeni, Gino, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12770
Information Systems and Applications, incl. Internet/Web, and HCI ; 12770
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Computer networks.
Application software.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Communication Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Communication Networks.
Computer and Information Systems Applications.
Artificial Intelligence.
Physical Description:
1 online resource (XXI, 715 pages) : 300 illustrations, 258 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Contents:
Designing and Evaluating VAMR Environments
Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework
Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces
Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning
GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment
SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers
A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications
Designing Limitless Path in Virtual Reality Environment
A Comparative Study of Conversational Proxemics for Virtual Agents
Real-time Data Analytics of COVID Pandemic using Virtual Reality
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications
Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment
Consistency in Multi-device Service including VR : A Case Study
Multimodal and Natural Interaction in VAMR
The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming
User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality
Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers
Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study
A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile Display
HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic
Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera
Head-mounted Displays and VR Glasses
Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application
Simulation of the Field of View in AR and VR Headsets
Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education
Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision
No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions
Robust Camera Motion Estimation for Point-of-View Video Stabilization
Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization
Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios
Omnidirectional Flick View
VAMR Applications in Design, the Industry and the Military
Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds
Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms
Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis
Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool
The Potential of Augmented Reality for Remote Support
A Review of Distributed VR Co-Design Systems
The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments
Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness
Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics
Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks
VAMR in Learning and Culture
Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology
IME VR: an MVC Framework for Military Training VR Simulators
Extended Reality, Pedagogy, and Career Readiness: A Review of Literature
Development of an AR Training Construction System using Embedded Information in a Real Environment
LibrARy - Enriching the Cultural Physical Spaces with Collaborative AR Content
Supporting Embodied and Remote Collaboration in Shared Virtual Environments
A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment
Flexible Low-Cost Digital Puppet System
Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.
Other Format:
Printed edition:
ISBN:
978-3-030-77599-5
9783030775995
Access Restriction:
Restricted for use by site license.

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