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High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications / by Tobias Schwandt.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Schwandt, Tobias., Author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Language:
English
Subjects (All):
Artificial intelligence.
Image processing-Digital techniques.
Computer vision.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (XXVII, 122 pages) : 49 illustrations
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer Vieweg, 2021.
System Details:
text file PDF
Summary:
Visualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results provide a novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware. About the author Tobias Schwandt´s professional and personal focus at the TU Ilmenau is the area of Mixed-Reality (MR). Within his dissertation, he particularly concerned himself with the topic of illumination of virtual content in AR, its influence on the real environment, the reconstruction of the environment light, and the manipulation of real geometry by virtual content. .
Contents:
Introduction
Fundamentals and State of the Art
Illumination in Mixed Reality
Realization
Results
Discussion and Limitations
Conclusion and Outlook.
Other Format:
Printed edition:
ISBN:
978-3-658-35192-2
9783658351922
Access Restriction:
Restricted for use by site license.

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