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Learning and Collaboration Technologies: New Challenges and Learning Experiences : 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Panayiotis Zaphiris, Andri Ioannou.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Zaphiris, Panayiotis, Editor.
Ioannou, Andri, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12784
Information Systems and Applications, incl. Internet/Web, and HCI ; 12784
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Social sciences-Data processing.
Computer engineering.
Computer networks.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Computer Application in Social and Behavioral Sciences.
Computer Engineering and Networks.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Application in Social and Behavioral Sciences.
Computer Engineering and Networks.
Computers and Education.
Physical Description:
1 online resource (XXIII, 571 pages) : 158 illustrations, 124 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part I, are organized in topical sections named: Designing and Developing Learning Technologies; Learning, Teaching and Collaboration Experiences; On-line vs. in Class Learning in Pandemic Times.
Contents:
A Blockchain-based Collaboration Framework for Teaching Material Creation
Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework
A Social, Virtual and Open Model for Measuring Creativity
Towards a New Tool for Individualized Content Delivery in Classrooms
Open Educational Resources for Language Education: Towards the Development of an e-Toolkit
Optimization to Automated Phonetic Transcription Grading Tool (APTgt) - Automatic Exam Generator
Designing an App for Remotely Children's Spelling Assessment
Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project
Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review
The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants
Research on the Design of E-education Application Interface Based on Kansei Engineering
Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing
Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees
Usability of Learning Management Systems for Instructors - the Case of Canvas
Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System
WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System
Digital Competence Assessment Survey for Language Teachers
Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework
Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments
Using the G Suite for Education in Language Teacher Education: Benefits and Challenges
Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet
To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education
Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions
User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience
Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management.
Other Format:
Printed edition:
ISBN:
978-3-030-77889-7
9783030778897
Access Restriction:
Restricted for use by site license.

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